walking stukas one shot it O_o
edit: nvm, misread you
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Who needs heavy tanks...when you got...4 Mar 2015, 09:04 AM
walking stukas one shot it O_o edit: nvm, misread you In: COH2 Gameplay |
Thread: OKW manpower penalty?3 Mar 2015, 22:12 PM
Against a scrub who uses volks as mine sweepers and tank traps maybe. Watch any stream, you'll see a whole Milky Way around 18 min mark. 4-5 vet5 volks is not rarity, its common outside of Scrubville. In: COH2 Balance |
Thread: Vet abilities - SU Tracking3 Mar 2015, 18:41 PM
A small stun from a for sure penetration would make it really easy to abuse SU-85 spam in anything above 1's or 2's. But that's really the only issue I can see with your suggestions. Oh, you mean like all these people abuse stugs twp stun? You literally have no idea what you're talking about. In: COH2 Balance |
Thread: sWS Supply HT speed reduction3 Mar 2015, 15:35 PM
Why should the truck not be able to push infantry and yet tactics like Clown car/M20 push on a single shrek squad so they can't fire are completely fine? Slap 20 fuel cost on SWS struck itself and make OKW pay first 200mp and 50fuel to even be able to call SWS and you can push all you want. Are you really that blind to not see that FREE unit ENSURING YOU WILL WIN first engagements is completely broken? Allies don't have zookas/PTRS/AT nades the moment you have SWS truck contrary to shrecks and fausts against M20 and M3. In: COH2 Balance |
Thread: OKW Redesign3 Mar 2015, 09:36 AM
you guys should at least give him the decency to explain/elaborate in detail why you dont agree with his ideas. He proved to be quite immune to explanations in pretty much every single other thread anyone attempted to do it. No wonder people don't want to waste time and forum space. That being said, his changes fix absolutely nothing and create even more imbalance with even more powerful OKW locking down armor even faster. Panther arriving as soon or sooner then T34/76 would? JP4 being able to his the field then halftrucks and armored cars have opportunity window? Absolutely nothing to adress shreckblob and ubers? He completely ignored the sources of OKW imbalances, took the rest of the army and made sure every single unit is completely imbalanced and overpowered, his proposal to AA HT alone makes his post scream "I have no slightest idea what OKW units ares intended to do, but I'm ignore it and randomly buff them anyway even thou they perform excellent already". Yea, right, screams balance. In: COH2 Gameplay |
Thread: Russian engineers3 Mar 2015, 09:30 AM
Well, its not like CEs are effective against anything other then pios standing afk at max range anyway. In: COH2 Balance |
Thread: Russian engineers3 Mar 2015, 09:09 AM
Well, without upgrade pios are much better in combat then CEs. In: COH2 Balance |
Thread: M8 Greyhound Canister shot is extremely OP 2 Mar 2015, 20:53 PM
And since cover reduces chance to get hit that means........... (you can end) In: COH2 Balance |
Thread: Grens...2 Mar 2015, 20:43 PM
Good question. How tiering costs and heavy tank call-ins having no disadvantages isn't contradicting with scrubs being in denial about MG42 hmmmmmmmmm... You tell me. Or better don't, because I'm talking competitive game modes, which are 1v1 and 2v2. Play them first, get a clue about REAL problems and then flood ALL threads as axis apologist. In: COH2 Balance |
Thread: Grens...2 Mar 2015, 20:28 PM
Must be why they have MG42 in the same buildings as grenadiers. March deployment patch is long gone, gren only meta died at the end of vanila. Adapt or extinct. In: COH2 Balance |
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