I think that it costs shitload of muni and isn't worth it.
Its definitely NOT worth it on tanks over 4 different mines and its definitely not worth it against infantry if you have some awareness(or 4 normal mines).
It is so strong that I have not seen it once, in my games or on streams.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Stacking mines and democharges10 May 2015, 18:46 PM
In: COH2 Gameplay |
Thread: No tech demo just poor design.10 May 2015, 18:33 PM
Apparently SU-76 was greatly overpowered as it got at least 5 nerfs and a single buff over that 2 years. In: COH2 Balance |
Thread: No tech demo just poor design.10 May 2015, 15:23 PM
And you're extremely keen on taking away faction options without giving anything in return. Your sig much? You can't take away or limit factions option without limiting something for opposing faction or giving the first faction a compensation of some form, especially if we're talking stuff that is in game for the last 2 years with no great change to its functionality, therefore apparently working as intended. Would it be otherwise, it would already be changed, like every single thing that caused problems in the past was changed multiple times over the course of balancing process. You are trying to make a deal here, but refuse to pay up, then act surprised that you're being rejected. In: COH2 Balance |
Thread: No tech demo just poor design.10 May 2015, 14:03 PM
Single Allied units can move all over the map however they like without the same fear of being insta-wiped. Never used OKW booby traps or abused the fact that units hitting mines do not stop and scatter anymore, making for easy kills on mine fields, because not even the best players constantly watch where their squads go at all times, huh? In: COH2 Balance |
Thread: No tech demo just poor design.10 May 2015, 11:52 AM
That is incredibly annoying and restricting. Just as fighting against units with stock weapon upgrades that require no side costs. Different armies, different arsenals, blame relic for designing soviets to need to rely on stuff like that because conscripts are trash after 8th minute. I'd much rather pumped that muni into con scaling, but relic won't give that to soviets, just like they won't nerf demos any further. In: COH2 Balance |
Thread: No tech demo just poor design.10 May 2015, 11:00 AM
Changed significantly in what way? Cons and grens relations were pretty much always balanced, as they are now. And demos are hardly early game stuff with current cost, which did not changed since day 1. You didn't made any rational argument here, sorry, there is nothing to reply to that would hold a real value of why demos should be changed in any way. They were already nerfed directly and indirectly multiple times. Hell, I could just as well ask you why gren LMGs are not separate upgrade, after all "the game have changed much" since release, it would be as valid(pointless) reasoning as yours. In: COH2 Balance |
Thread: No tech demo just poor design.10 May 2015, 09:44 AM
Mine sweepers too hard to use? In: COH2 Balance |
Thread: Why isnt Lend Lease meta?10 May 2015, 09:41 AM
Now that is some quality trolling here, because I refuse to acknowledge someone would be that stupid to say that without trolling hard core. In: COH2 Gameplay |
Thread: Why isnt Lend Lease meta?9 May 2015, 19:57 PM
Lack of mandatory elite infantry. Shremans are good, but expensive and do not stand up to heavies with support. Fuel drops are not reliable and pretty useless against OKW. DSHK is overpriced, slow and in general, underpowered thanks to constant need of relocation and lack of mobility to provide it. And don't even get me started on the joke which assault guards are. The sherman is the only thing good in the doctrine and that isn't enough to justify it being used often. In: COH2 Gameplay |
Thread: Ostheer's Panzer IV vs Sherman/T34 Costs 9 May 2015, 10:04 AM
Actually, most menpower starved are USF. I can't remind myself a single game where I haven't seen 200-300 fuel float because mp bleed prevents me(or whoever I watch that isn't stomping his opponent) from getting armor. Ost only have most menpower intense teching, but they aren't most mp starved. In: COH2 Balance |
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