I think you are talking about some other coh1 then everyone else played here.
CoH2 maps are incomparably more dynamic by the existence of blizzards alone.
And there wasn't day night cycle in coh1, maybe in campaign, but you have the same in ToW.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Dynamic Battlefields a possibility? *Discussion/Relic*23 Jun 2015, 17:31 PM
In: COH2 Gameplay |
Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 16:46 PM
I think osttruppen are better then irregulars, no contest. They have defensive scaling so high that it gives them normal con squad durability later on. Irregulars on the other hand... there is no redeeming quality going for them... Why they cost so much while sucking so hard is beyond my comprehension. ![]() I've played with osttruppen and had some success and fun. The only game I've won using irregulars was against some pro, who was so sophisticated that his opening BO was T2 and 4 mortars. In: Lobby |
Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 15:23 PM
Hey! Osttruppen are actually quite decent now! If only all other cheap doctrinal units were as effective. In: Lobby |
Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 14:11 PM
@dbmb well, you can't really say PTRS buff came out of nowhere. It was a horrible, POS weapon and you didn't even had any control over getting it, you was forced to get it and cried tears of joy when it dropped. There was one of 2 ways to change it, make it effective against infantry or double its penetration. Unless you mean current drop rate reduction, which is rather self explanatory. Everything else you've written though, +1. In: Lobby |
Thread: Wehrmacht has to many "get out of jail free" abilities23 Jun 2015, 12:12 PM
Free-Non Doctrinal Smoke Instant cover on the tank vs delayed pop that stops your tank in place to use. USF smoke isn't free either and USF are much more muni heavy then ost. Enough said. In: COH2 Balance |
Thread: Stug G vs. Soviet and Allied armor23 Jun 2015, 12:09 PM
Sure, I will. Because it doesn't cost about 500 fuel to get 34/85s and SINGLE SU-85. Advanced warfare is dead because of ppsh shooting marbles and cons having problems pointing it right direction. How many StuGs will you have by that time? You're as detached from the game and what actually happens in it as alex or relic. In: COH2 Gameplay |
Thread: Stug G vs. Soviet and Allied armor23 Jun 2015, 11:20 AM
It didn't got increased range. This change was scrapped. HP and TWP on the other hand will give allied tanks a hard time and it'll take some time for people to get accustomed to the change. In: COH2 Gameplay |
Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 10:36 AM
More like Russia vs the rest of the world. In: Lobby |
Thread: lmgs are to efficient23 Jun 2015, 09:26 AM
LMG42 is just right atm, M1919 and BAR is not, the fact they can fire while moving and each sq can carry two is broken too many time my unit run into USF lmg blob my infantry sq got wipe under 3-5secs as they chase my unit with bulletstorm even i hit retreat the sec saw the blob M1919 have worse stats then LMG42 and bigger cost. Paras M1919 can fire on the move, but accuracy is so low that it could be labeled as visual effect only. BAR isn't LMG, its more of assault rifle that can drop. Biggest problem with USF M1919s are weapon racks, which allow dual M1919s, but you can't change that without changing all LMGs for consistency and giving it 2 weapon slot requirement(which would result for example in grens not being able to pick anything when they have LMG). In: COH2 Gameplay |
Thread: Relic: June 23rd Update: About Balance23 Jun 2015, 09:20 AM
Guys, Just stop worrying about it. Just go with the worst, than anything can become more positive.. Except mods, as well as custom games in generals are time fillers. Real stuff happens on automatch and if that will get neglected and die, player numbers will start to diminish. Relic have put themselves on a race track. On one side, we have relic and their sluggish patching schedule(anyone else remembers the "1 patch per month" statement from the 18 months ago?) and on another, players patience that runs extremely thin right now. If 100% of coh2 population was smoking weed, then your "solution" to just wait however long it takes would be viable, but players are people, not statistics, if the game can't sustain the fun and interesting gameplay, players will find a new one, even the most dedicated ones. I mean, for fuck sake, I am pessimistic right now. And I have considered myself as a fanboy of relic as a company. But even I can see that this relationship might not have a bright future and I can't bed promises of "it'll all be well". At this time, even a Saint Walker himself would have problems to rise community mood. In: Lobby |
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