Have you tried using the things 60 range? 3 shots of 120 damage means one of his PIV's will be almost dead in the first volley. And you can use attack ground to negate his smoke.
Like take it from someone who's actually used the "new" SU-76, it's a pretty big terror to medium armor with that 60 range and high speed.
What if I told you that SU-76 can't spot for itself and you don't have to bumrush your armor frontally?
Example: An idiot comes and say that T34 > Tiger. Then someone who knows comes and prove from technical point of view that T34 was no match for a Tiger. The idiot has no argument except calling the second guy a nazi fanboy. And there goes your derailed thread.
Reminds me of this one time Alex said and tried to defend that KV-1>Tiger.
60 range easily gives it the advantage over StuGs and Pumas.
If it could spot and utilize that range, yea.
Pumas however can.
@comm_ash
They better bring all the remaining changes with the next patch or people will flip.
I know I will. |
So.........can it be used in multiplayer? That's the important question.
Relic have said that in automatch only original assets can be used, down to skins and decals. |
This post makes me wanna wait so bad. Kappa
*hard
And if you do, you'll play again at christmass.
Eh, as much as I loved the changes, I see where relic is coming from, certain axis faction post these changes became so op that it wasn't even funny, but the fun factor of the changes was incredible and many players were charmed by the changes, putting imbalance on 2nd place. |
Is it only a buff for Allies? Light vehicles are not affected by this change. Medium/Heavy armor is used by Allies and Axis so it's a buff for every faction.
Also invisible, moving puppchens.
So who got buffed again here? |
AOE profile, call in synergy with t1. Can run away with 1 man. Range. Im not an idiot kati.
Longer reload and higher price are its only cons.
As for the 82mm, well 300% sounds quite large yes. But the 82mm mortar performs pretty well imo. But the lowest I could imagine putting its reaload to 250% slower. Otherwise its just too good. If you put it any lower that is.
Umm, when the patch hits the aoe won't be as deadly as it used to be, it'll be just 10% more what currently T2 mortar does, so 120mm lethality will drop a LOT.
I'll give you the 1 man retreat, completely forgot about that. |
Good one. They have same scatter values. Barrage is 40% more accurate. To balance it out due to slower rof is that they fire against smaller squads.
Not sure if 300% longer reload is a good justification to smaller squads of only 1 faction as OKW got pretty numerous infantry squads that don't take much to reinforce(volks and pfusiliers namely).
The advantages of the 120 are as clear as day so theres nothing to explain there
You meant advantage? Singular.
Range is the only advantage 120mm will have now, all other stats are inferior. |
As soviets, I am going to go with triple mine builds 10% faster bulletins and spam mines everywhere.
That is actually pretty valid if you go with partisans doctrine. |
Or you need a Zis/57m/pak or a SU76/jackson/stug or a T34/sherman/Pz4 to shot/pen first. No more Benny Hill grenadier/cons squad chasing a tank because of faust/atnade.
Which translates to: no more stalling for AT with basic inf, time to place some mines, time to think about muni management.
Except for soviets, who still have nothing to spend that muni on. Well, maybe except quad. |
Maybe some of those are possible but we never know whats going to happen to sovs.
We actually do.
Just are not allowed to talk about it.
Side note:
LOL advanced warfare T34/76 |
aren´t OKW units prices adjusted to that fuel penalty???? just asking, I´m not sure about it.
Why would they?
Isn't panther cost an answer in itself?
OKW fuel penalty is a limiting factor for armor presence, it doesn't mean you make up for it in cost with other resources. |