WC51 can be the difference between winning and losing. Therefore that commander rocks.
?Not sure if serious.
It wouldn't be quite balanced if you need to pick a doctrine and use a doctrinal unit just to counter first thing that arrives on the map.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Are kubelwagens OP30 Jun 2015, 18:45 PM
WC51 can be the difference between winning and losing. Therefore that commander rocks. ?Not sure if serious. It wouldn't be quite balanced if you need to pick a doctrine and use a doctrinal unit just to counter first thing that arrives on the map. In: COH2 Balance |
Thread: Stug G vs. Soviet and Allied armor30 Jun 2015, 18:43 PM
Target Weakpoint on Stug is too much. No idea what a good alternative would be though. Capture points or infantry tracking. Ask alex, he'll explain to you how awesome abilities these are and how he always uses them every time he can. In: COH2 Gameplay |
Thread: Pershing ? 30 Jun 2015, 17:12 PM
![]() In: Lobby |
Thread: Stug G vs. Soviet and Allied armor30 Jun 2015, 17:11 PM
@UP Actually, stug have 60% accuracy to directly hit infantry model, because relic QA is a bunch of chimps if it even exists. That makes it most accurate AI vehicle in the whole game, better accuracy have only flame weapons. While its obvious bug, its there and it doesn't seem like relic is rushing themselves to fix it. In: COH2 Gameplay |
Thread: Pershing ? 30 Jun 2015, 14:57 PM
Assuming there will be any pershing, assuming it will be of caliber of -NDA- which belongs to -NDA-, then you'll shit yourself spamming nerf posts. That being said, as I've mentioned it multiple times, I wouldn't want to see pershing. There are many more interesting vehicles to be added. In: Lobby |
Thread: US need more now.30 Jun 2015, 14:38 PM
The bullshit never ends... All factions have equal amount of starting menpower of around 600 I believe(would need to check at home for accurate number). Its 600(or whatever number) minus starting squad cost, so starting resource wise every single army is equal to each other. OKW have the least raw menpower, because they have most of it already on the field out of any army. In: COH2 Balance |
Thread: Pershing ? 30 Jun 2015, 10:36 AM
You're really arguing semantics here. Also, assuming there will be callipoe and assuming it will be able to use its main gun, why do you think it will be "cheap" enough to warrant it being replacement for normal shermans? What stops it from being really effective, but costing say 200 fuel? Would you use 200 fuel sherman in actual tank fights? Also, we have sturmtiger, ostwind, puma, uhu, JT, KT. Neither of them played a large role or was a game changer in any campaign. I hope relics limiting factors are historical accuracy(not stats, presence in the war) for the vehicles and time periods the armies are supposed to represent. In: Lobby |
Thread: Pershing ? 30 Jun 2015, 10:27 AM
Allies in general have disadvantage in team games, always had. But no USF new tank will change that. Lack of 320dmg/70 range super heavy TD and ease of teching to and spamming panthers are some of the reasons. In: Lobby |
Thread: Ostheer HMG too strong now30 Jun 2015, 10:14 AM
I wonder if you can guess his gren playstyle. In: COH2 Balance |
Thread: Pershing ? 30 Jun 2015, 09:56 AM
One faction with huge disadvantage in late game, is asymetrical ballance. That argument had any base before latest patch, where you could field multiple heavies. Right now, it doesn't as jacksons and multiple shermans are enough to deal with single heavy. That's interesting, especially because it goes against the current rules of mobile artillery, which are generally fragile units. The most durable being the Stuka and Priest. Yet this is a Medium Tank with long-range rockets attached. StuKa zu fuss and priest already go against it as you've mentioned. Scott also doesn't hold to the principle of katy/pwerfer firmly. I could argue sturmtiger as well, while not particularly long ranges, its still a mobile arty. There is also a KV-2 crying somewhere in a dark, forgotten corner. There is plenty of room for improvement. In: Lobby |
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