I like how You flame Pory, defending you mate.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Camo on raketen, vet 1 JP and why t-70 have 320 hp.8 Aug 2015, 10:04 AM
In: COH2 Balance |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 20:45 PM
Yea, I'd assume ability named "concentrated sexton barrage" would require at least one. In: Lobby |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 20:36 PM
You're trying to argue that stuka and IR ht are more expensive then sexton and valentine? Did I got that right? Out of mind much? In: Lobby |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 19:30 PM
So, Brits are king of the light vehicle departement? Interesting... No more then OKW really. Although the idea of a Bren Carrier with supressive ability and a flammethrower makes me shit my pants. No one said it have both of them at once. And is it just me or the Observation mode on the Valentine seems kind of OP on paper combined with arty? ( IR Halftrack is Jelly ). Is it op on pinpoint accurate stuka and IR HT? In: Lobby |
Thread: Camo on raketen, vet 1 JP and why t-70 have 320 hp.7 Aug 2015, 11:18 AM
Yes, that is an improvement, but I'd expect 60 muni to heal more then 80 hp. In: COH2 Balance |
Thread: Camo on raketen, vet 1 JP and why t-70 have 320 hp.7 Aug 2015, 10:33 AM
Only issue with T-70 is since one of the oldest pfaust changes(the dmg from 80 to 100) the T-70 isn't able to self repair to full, making the ability extremely inefficient and situational. In: COH2 Balance |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 09:03 AM
Poor 222 now has to fight T70, M5 Quad, Stuart, USF AA HT and Brit 75mm Armored Car Its the only axis unit that knows how conscripts feel ![]() In: Lobby |
Thread: Stuart and Quad rush are pretty retarded,but....7 Aug 2015, 08:47 AM
Had a 2v2 last night, opponents who played sov+usf reckognized me, said how surprised they are to see me playing OKW and started flaming, then they proceeded to get owned in the comeback ![]() Was wondering about uploading it, one of few RT games where ally was actually a decent, nice player ![]() In: COH2 Balance |
Thread: UKF - Know your units - Light Vehicles7 Aug 2015, 08:15 AM
Churchill croc: Take a Sherman 75 mm, now strap a KV-8-beating flamethrower to the hull. Oh, and you don't need to toggle any weapons, everything is shooting at the same time. Actually, crocs main cannon sucks hard. And it better be ai beast considering its timing and cost I doubt anyone have any right to complain, no excuse for not having hardcounters for it by the time it hits the field. ![]() My Hopes: Read up on AEC on the net, its a cannon, but don't expect it to be glassy. 16–65 mm of armor. For comparison, Luchs had 5–14,5 mm. Think of Puma. In: Lobby |
Thread: SU-76 issues7 Aug 2015, 06:28 AM
I agree, nerf PaKs and shrecks. If I get Luchs killing IS-2s frontally reliably, no one would be happy. Not even relevant as luchs have no AT capabilities. Now, if we take enough Stuarts and put them against Tiger, you might be surprised a bit. 3 or more Pumas circling IS-2 will give it a hard time as well. I don't see anything wrong with fragile, turretless tank destroyer being able to take on and destroy heavy armor when massed. To me its WAI. Balance in a game is all about risk vs reward. The risk in playing out SU-76 is relatively low compared to proper AT guns, but the reward is disproportionally high. That's the main problem with it. Balance in the game is all about cost efficiency, risk and reward comes with different BOs, specific unit/doctrine usage and the way you actually use the units. Baserushing T-70 is about risk vs reward, making a wall of TD, even cheap ones, really isn't. I mean fine if it performs well early-mi game with decent damage + free barrage as it should. It's the endgame performance that I find ridiculous. Buff the SU-85 if it needs a buff by all means. By that logic we should completely butcher all the infantry units, because most of them perform ridiculously good late game. Again, what do you mean here is scaling. Light vehicles scale as well, there is nothing wrong with it. Light vehicles also scale nicely with numbers. They still are fragile and have clear counters, Su-76 isn't exception here, it dies to shrecks just like any other armor. EDIT: Like in VCoH, Tier 3 in sovs is designed for Early-midgame performance. M5 is the same in both Americans and Sovs, M8=T70, AT = SU-76 except the sovs can get AT and SU-76, SU-76 is mobile and SU-76 has barrage. There is no justifiable reason IMO to give it the endgame performance it has currently. PE T3 was designed for early game harass with 222s and hard AT with light tank destroyer that could be pierced by small arms, it arrived early and units scaled into late game no problem. Marder III is nothing more then axis version of SU-76, only difference is Marder was pure TD while SU-76 still have that divisional field gun capable of both AT and barrage. Hell, whole PE army is a proof that lights have all the right to scale into late game and engage heavier armor as long as that is their role. In: COH2 Balance |
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