i'm so disappointed the models are exactly the same from OF.
CMON MAN!
I'm not really sure what you expected.
There was only so much differently looking 17 pounders and bofors guns.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: UKF - Know your units - .Emplacements9 Aug 2015, 07:10 AM
i'm so disappointed the models are exactly the same from OF. I'm not really sure what you expected. There was only so much differently looking 17 pounders and bofors guns. In: Lobby |
Thread: Why Tank Spam Is Not Inherently A Bad Thing.8 Aug 2015, 22:23 PM
T34/85 costs more then P4... In: COH2 Balance |
Thread: SU-76 issues8 Aug 2015, 20:06 PM
As I have said, stay too long in T3 and you'll be rolled over, you need to rely on call-ins if you want to stick to T4, otherwise you'll have to go T4. You can't stay in T3 without call-ins unless you can close the game within minutes. In: COH2 Balance |
Thread: SU-76 issues8 Aug 2015, 19:55 PM
Note that a sound argument shouldn't rely on the other person being a bad player who blobs to try and justify your points. Kati? I'm also basic it on our beloved top player streams, the times where they use it and how kind of success are they having with it as well as my personal experience on both sides. M5 is an issue. SU-76 is pure L2P and adaptation of BO/awareness. I simply can not see how equally skilled GOOD player would struggle against SU-76 spam, either OKW or ost, OKW having it especially easy thanks to JP4 and med truck heavy build that counters static weapons with ISG and IR HT and whole T3 with JP4, get pfussies or MG34 to compliment your AI shortages. In: COH2 Balance |
Thread: SU-76 issues8 Aug 2015, 19:01 PM
Nobody has made the claim (nobody serious anyway) that they are OP/unstoppable, they are simply to efficient for their cost and they outshine anything else Soviets can make. Exactly the same can be said about StuGs. And you're wrong. Yes, they are effective against low micro blobbers like you, but players who actually have a clue have no problem countering them, just watch Hans games where he uses them, opponents equal to him have no problems against them, therefore its L2P issue, OKW eats soviet T3 for breakfast with JP4 and you can do nothing against it. Soviets not having to go T4 at all is silly when USF (minus 1 commander) and OKW can't refuse to fully tech. And Ostheer can't get to their T4 (which has no equivalent) in competitive games due to the overwhelming cost compared to other factions tech. Its also not possible, unless you're closing the game within minutes of getting T3. Nobody is asking for it to be useless, but 50 range would certainly not make it so and neither would slightly less pen. Would the StuG be able to fight and win? Yes! Of course it would and should considering it costs a fair amount more. Making it counterable by everything is asking for it to be useless. 50 range would do exactly that, unless you want to decrease cost as well to lower then pre patch level. Turreted TDs have that kind of cost as well as amazing vet abilities and actual survivability/mobility. Maybe they are not a problem in 3v3 and 4v4 but in the competitive game modes they have basically put a bullet in Soviet T4's head. And dealing with SU-76's require far more effort then using them does especially for how much/little they cost. They aren't a problem in 1v1 or 2v2 as well unless you're scrub. JP4 shuts down dead whole sov T3 single handedly. Pak/P4 combo also makes a short work of SU-76 spams. Protip: Paks are not emplacements, you can actually move them when you hear the long ass cooldown inaccurate barrage. In short: You being unable to counter this unit with clear and exploitable weaknesses that is countered by simply adapting BO and not being blind pidgeon does not equal to everyone not being able to do so. Watch streams/replays of players who rely on something more then sturmofficer blobberino into panther into JT and don't rely on that tactic to counter everything and anything. In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....8 Aug 2015, 18:07 PM
I never thought I would see it but calling AT rifles OP is just amazing. Ummm.... didn't you and a bunch of others made it pretty much a daily mantra before the patch, crying and whining how OP PTRS is...? Goldfish memory? In: COH2 Balance |
Thread: Stuart and Quad rush are pretty retarded,but....8 Aug 2015, 17:34 PM
Why not just offer a AT rifle upgrade to Grens and Volks that would give them a moderate increase in AI performance as well as the ability to help stave off light vehicle rushes? I see you've drifted into again. In: COH2 Balance |
Thread: Soviet M5 Halftrack8 Aug 2015, 16:38 PM
The small default one is the main gun, not the quad. Same goes for 222 and flame HT. In: COH2 Bugs |
Thread: Breaking holy vow of not playing randumbs8 Aug 2015, 14:28 PM
Can't really expect much of randumb games. We all know how they can go. Rank will improve, but my BO(of not rushing to T4 and sticking to med truck for longer time) won't change, had they been more aggressive I'd go for luftwaffe for MG34 and maybe falls instead of super late obers. Principle stands though, JP4 pretty much hardcounters sov T3, M5 won't harass you long if you won't lose map control early. But sure, we can do some 2s together if you want. My current 2v2 mate(we've been top 100 for both sides with 54 being our best rank in the past) pretty much went inactive, so why not. In: Replays |
Thread: Breaking holy vow of not playing randumbs8 Aug 2015, 11:50 AM
So, due to absence of my AT partner I've broken my personal rule and started playing RT games. This is last OKW placement one. M5 ans Su-76 sooo scary. #adapt In: Replays |
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