Thats obvious dude, i talk about how much they want
And you obviously need that every single skin ever released?

It doesn't matter how much all of the DLCs cost if most of them are cosmetics that have 0 impact on the content.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Relic says: Something BIG after the brits...4 Sep 2015, 13:58 PM
And you obviously need that every single skin ever released? ![]() It doesn't matter how much all of the DLCs cost if most of them are cosmetics that have 0 impact on the content. In: Lobby |
Thread: Brit AA emplacement vs buildings4 Sep 2015, 13:49 PM
I wonder why I'm using this example hmm.. OH I know! Because grens are superior to cons despite costing exactly the same? You're completely missing the point. Same cost doesn't warrant mirrored stats and performance. Look at snipers, look at AT guns, mortars, katy/werfer. You are the one suffering heavy tunnelvision, focusing on this single case when HALF OF THE UNITS IN GAME can be examples here, I gave the one that everyone can see most easily and you're going apeshit crazy over it. In: COH2 Gameplay |
Thread: Mortar HT4 Sep 2015, 13:35 PM
MY SOLE POINT WAS, IT IS NOT A DETRIMENT FOR THE UNIT TO BE OUT OF ACTION. AT NO FUCKING STAGE DID I MAKE ANY REFERENCE TO ANY THING ELSE, SO YOUR REPLY IS COMPLETELY IRRELEVANT TO WHAT I POSTED, BUT THEN YOU ALWAYS DO. So taking unit out of action means nothing according to you. Having 14 popcap sitting there, doing nothing have no impact. It doesn't matter that you haven't made any reference. I did, to a 100% relevant mechanic. soooooooooooo
Right back at you, lad. In: COH2 Gameplay |
Thread: Relic says: Something BIG after the brits...4 Sep 2015, 13:28 PM
British DLC + Commander = more than 23 bucks + skins more as 47 bucks + shit who nobody needs more as you can earn in a month of work Commercial company trying to make money in the capitalistic world? OUTRAGEOUS! In: Lobby |
Thread: Brit AA emplacement vs buildings4 Sep 2015, 13:26 PM
![]() ^ You. In: COH2 Gameplay |
Thread: About the comeback of the mortar pit...4 Sep 2015, 13:25 PM
the problem is also that it fires automatically. if it had only barrage like the howitzers it would be much more balanced Its not a howitzer. Its a mortar. All mortars fire automatically. And if you're going this way, even pack HOWITZER have auto fire. In: COH2 Gameplay |
Thread: Brace needs a serious nerf.4 Sep 2015, 13:22 PM
That design ceased to exist 2 weeks before WFA release. The faction was designed to forward placement of trucks when it had limited economy and trucks gave 100% sector income for the sector and had to be linked together. Ever since that was scrapped, truck placement is nothing more then risk vs reward equation, you can play it safe and build it in base, where you'll be protected from arty or build it forward, reap benefits of it and be exposed to hardcounters. You're 15 months behind. In: COH2 Balance |
Thread: Ardenns locked out after Brits update4 Sep 2015, 13:14 PM
Yes it's listed using Steam interface but in game it's ready to buy. Well then, at best from now on you'll never be able to use paypal on steam and in worst case, steam will ban you for fraud. From your description it sounds like you have bought discounted Ranger company, because this is the only AA related content that costed 0.99 cent, AA itself was around ~10 euro after discount. Steam will dance with you, but on the long run, it'll be Gabe still standing. In: COH2 Bugs |
Thread: Mortar HT4 Sep 2015, 13:11 PM
On the contrary. That is just as much of a detriment as forcing infantry squad to retreat. I find it hilarious that people scream left and right about unit preservation and how one shots should not happen to expensive stuff people suddenly go batshit crazy when relic gives a means to prevent one shots to expensive stuff and helps preserve it. In: COH2 Gameplay |
Thread: Panther is overperforming?4 Sep 2015, 11:10 AM
Well, sure, nerf its damage, but give FF faster reload and reduce the cost to use them. FF is underperforming with lowest AT dps out of any AT weapon in game, including ISU. Outside of this one trick it can do. I'm tired of people screaming nerfs for everything they know nothing about. Had it been axis army and axis unit, I'd still say the same. You can't nerf stuff like this without compensating for it in other areas as the unit is incapable of functioning on its own, even jackson doesn't have as hard time against armor as FF despite its fragility. In: COH2 Balance |
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