Cover is directional if the enemy attacks from behind they do normal damage
And in this case, bunched squad will be wiped.
Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Thread: Frag nade wiping out 4 men23 Nov 2015, 15:22 PM
And in this case, bunched squad will be wiped. In: COH2 Balance |
Thread: Frag nade wiping out 4 men23 Nov 2015, 15:20 PM
Green cover have dmg modifier and out of cover squads are spread. Its fine. In: COH2 Balance |
Thread: KV-1 need buff23 Nov 2015, 15:19 PM
It should have enough durability not to have a chance to lose to OKW P4 for starter. Put 80 hp for vet 1 or add it by default, copy panther vet for vet2, remove mobility bonuses from vet3 and increase reload bonus to 30%, there, done. Durable, but far from tiger tier, still poor gun, but can actually outlast mediums easily and tank heavies a little bit better, you can have multiple, but still costs limits it and foregoing tech for it will punish you the moment opponent invests in TDs/ATGs. By the way, does anybody knows timing of OKW Panther next patch? What average CP you usually have by that time? Rushed it arrives about minute-two earlier then currently with penalties. I'd say 12-14 min depending on map control, which you can get easy if you push with volksblob while kubel YOLO caps whole map with its increased cap speed. In: COH2 Balance |
Thread: KV-1 need buff23 Nov 2015, 14:52 PM
Penals are simple matter of balance, relic is in denial about them. B-4 isn't bad either, if you'd checked actual production dates of arty pieces in game, you'd be surprised. I'm talking about units that can't be balanced without completely breaking the immersion on them and making them significantly stronger then they were, or actually useful. Take M-42 for example. It have completely no role in game, it can't fight lights(they will simply escape), it can't fight meds(escape or obliterate it), it can't fight heavies(do I need to elaborate?), its obviously useless vs infantry. Historically it had ammo allowing it to fight inf to a point, it might've been useless frontally vs tanks, but it was extremely easy and accurate and concealed it could knock out panzers from the flank or rear. In coh2 it won't even scare one away, even if you use three of them(cost of 2 ZiS guns, which you know what will do to P4 trying to YOLO frontally). In: COH2 Balance |
Thread: KV-1 need buff23 Nov 2015, 14:40 PM
What is actually a "damage sponge"? A tank that can take more then your average med tank and fight accordingly to its cost. KV-1 isn't one for sure with current hp values and its shitty gun, I don't see the gun being improved, which leaves hp/armor values. Biggest problem of the tank is, it doesn't belong to the "war era" the multiplayer is on. Thing is, for some reason relic is extremely stubborn on giving soviets POS outdated units and expecting them to perform well vs 1944-45 rooster of axis armies. Irregulars were so bad they had to be removed from the game. Partisans are barely useable. M-42 anyone? Does someone remember how does it look? T34/76 vs 34/85 KV-2 up until previw(likely after it as well, haven't checked it yet). In: COH2 Balance |
Thread: KV-1 need buff23 Nov 2015, 14:10 PM
See, that is the thing that I see as potentially huge problem. I don't see it becoming as potent as churchill in being a damage sponge, but its cannon pretty much guarantees that delaying it will make it even less appealing, limiting it to 1 without it either changing into soviet churchill or making its main gun at least mercilessly murder infantry doesn't really make any sense. Scaling is one of the methods to keep its timing, but improve it on the long run if you keep it life, hell even minor stuff like vet1 changed to 80 hp bonus would go a long way. The unit have no role, its non spammable T34/76 that needs to flank to do damage but can't because of mobility problems. In: COH2 Balance |
Thread: KV-1 need buff23 Nov 2015, 13:44 PM
@Strummingbird you still should see my point. KV-1 vet bonuses completely do not support nor enhance KV-1 role. What its supposed to be? MBT? Damage sponge? Flanker? Its stats and vet indicate all at once, jack of all trades, sucks equally in everything. In: COH2 Balance |
Thread: Should T-34-85 be non doctrinal?23 Nov 2015, 13:40 PM
Imo No, not really. Hint: MoW:AS2. In: COH2 Gameplay |
Thread: KV-1 need buff23 Nov 2015, 12:39 PM
Vet bonuses. KV-1 vet bonuses are exactly the same as it was a medium tank. Meanwhile panther gets extra armor and hp. Won't compare to churchill, because its bonuses are quite peculiar and suitable in the context of the unit. Survivability oriented vet for KV based on durability instead of mobility would go a long way. In: COH2 Balance |
Thread: Deleted commander by accident23 Nov 2015, 12:37 PM
Well, you can still use the thread to provide feedback about confirmation window for example when deleting skin or commander as bulletins hold much lesser value. In: Lobby |
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