Double bazookas also makes your rifle squad weaker not only in the sense that they lose a rifle, but also in the sense that they are denied the much needed BAR/m1919 upgrades for those units to scale into a world filled with Gren LMGs, Obers, Falls etc. If you're loading them on rear ech that can be a bit of a crap shoot since they're so squishy with fewer men.
USF bazookas, AT guns and Jacksons are all fantastic counters to medium armour, but the meta is all about getting the heaviest stuff on the field. Tigers, Panthers and KT are all where the game will inevitably go if you don't lock it down early. Which is arguably the root cause of team game imba, since it's so much harder to shut those down early. Doing double USF team games was always pretty painful for this reason.
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