I dont know why the Paras cant compete with obers with a 380vs400 cost,having to paradrop,and requiring a 120 muni upgrade AND a doctrine,that,if they decide not to get ,they are LITERALLY pointless to get.
Yes they definitely need to be nerfed. YUP.
Profile of CookiezNcreem
General Information
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Broadcast: https://www.twitch.tv/CookieZR6
Website: http://steamcommunity.com/groups/USFOPCOH2/members
Steam: 76561198094724817
Residence: United States
Nationality: United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Post History of CookiezNcreem
Thread: Toughts of a veteran on the airborne company10 Jul 2014, 15:22 PM
In: COH2 Gameplay |
Thread: Switch M15AA with 57mm AT Gun9 Jul 2014, 22:24 PM
Agreed. You know what would be really nice? a somewhat cheaper(20-40 mp) OSTHEER sniper. The russians have everything they need to own the sniper like they have always had,and the americans would be alot less OP in some regard against OST infantry,at least early on. In: COH2 Balance |
Thread: Axis fanboy who always whines "Soviet OP, USF OP" 9 Jul 2014, 15:08 PM
It is but im not a totally biased bleep like 98% of you guys are. I play every faction because i like the game. This Forum(Like the OP tried to say)is just CONSTANT complaints about how OP the allies are whenever they have something that can stand up and own something german. which is why i,and the OP,are accusing you guys of being biased "German loverfanboys"(not nazis,that was a bit too far i admit)and that YOU ALL need to get a grip. Its OK for the enemy to be able to fight back effectively. its not poland 1939,like you guys seem to want it to be. In: COH2 Balance |
Thread: Axis fanboy who always whines "Soviet OP, USF OP" 9 Jul 2014, 14:57 PM
I see TOO many people on here with german officers and soldiers and tanks in their avatars and sigs,with SO many "NERF ALLIEZ NERF ALL NON-ARYANSZ" threads. Is this forum really a nazi forum? In: COH2 Balance |
Thread: New ideal for USF Tier units ! 9 Jul 2014, 14:46 PM
Lets gib the americans to total sh*t so the germans can just roll everything. Glad you're not in charge of balance or unit placement. Seriously?? Are forward bases really that critically OP to you? do you understand how easy it is to catch an entire force on retreat with a walking stuka,or pop a fall out of a nearby building and destroy the ambulance AND the major when the force is away... Do you understand that the americans require 440 MP 150 fuel without any upgrades or any fuel relate purchases to get this "Forward HQ",more than ANY other nation by FAR? in addition to it being the most vulnerable. And if you say you cant ambush it,then its probably not that far forward to begin with. no healing,and last long enough to get a captain against OKW units. K. 5 man half health rifle squad,say hello to full health sturmpios. is that what you want? Thats why relic didnt do it that way to begin with. How do you hold any sort of ground after the first 5 minutes if you go with your new LT. a utility car will not stop the now unchecked OKW flaktrack, you will get blobbed to death if you try moving ur AT gun right in front of a flaktruck and sturm pios..(SINCE YOU HAVE NO SUPPRESSION AT ALL(And for a LONG time since u went LT.),which if you DIDNT KNOW will allow the OKW inf to run free and pwn everything.)Then he will steal your stupid 57mm and THEN the captain will come extra late,with an extra late AA halftrack,which will get raped by the many counters it will now have. GG. Great. You just gibbed the americans totally just because the stupid AA Halftrack needs a nerf.(simply needs a bigger cost increase,to be fuel wise,the same as the puma.) So you HAVE to Rely on your riflemen to clear the way for 7-8 mins waiting on the captain with just weapon rack upgrades,no healing,no fieldinforcement,and no suppression options. Good luck holding the fuel. Good luck winning any meaningful infantry battle. Thats basically playing soviet T1 with JUST penals,and guards. You will lose. NO one in there right mind would get the LT. no one. at least not first. which makes no sense. Also Who the hell would get a pack howie at T1.(who would get one at all,honestly) Dumb. Basically this whole suggestion is,I hate the AA halftrack and i want it nerfed while indirectly nerfing the rest of the american units. Otherwise there is nothing else wrong with the americans. Just nerf the AA halftrack and give it a rest. In: Lobby |
Thread: Switch M15AA with 57mm AT Gun9 Jul 2014, 14:07 PM
a sniper/mg42/gren/gren(in no order) seems really good against the americans until the aa halftrack comes,americans cant touch it unless those units are out of place. you can delay it maybe a minute or so with good enough sniper play to get t2 before AA comes. idk. its not a totally stupid idea to get a sniper against the americans,since two quick shots a and a 3/5 rifle squad is no match for grens. Not like you have to worry about the things that gibbed the sniper before,(Like M3s,Zis,mortars,6 man squads with oorah) In: COH2 Balance |
Thread: American tank repairs8 Jul 2014, 21:06 PM
What your describing OP is when the crew Leaves the tank the tank still belongs to the Player. People familiar with world builder know what im about to talk about,since you can assign any entity or object to players 1-8,meaning that enemies will always automatically attack it,even if it isnt a "unit".(Like trees,or any type of building,all can be assigned to the player) But if its assigned to the WORLD,like almost all objects are,then no one will attack it. So a fix would be when player 1 builds a tank,it always belongs to him,and not the "WORLD", when abandoned. This prevents it from being stolen by teammates,but also enemies.(Which could probably be coded out by relic somehow.they're smart enough) Meaning the tank will have the owned players color outline around it,and will be automatically targetted by enemies,and unable to be crewed by friendlies. That takes away the micro side of things though,since if you always wanted to destroy an abandoned vehicle u targetted it with attack ground manually,or the vehicle was destroyed accidentally TLDR,OP I understand what you want and its definitely possible to implement. its a matter of IF relic wants to. In: COH2 Bugs |
Thread: July 8th Patch Notes8 Jul 2014, 20:53 PM
A f***ing greed. In: Lobby |
Thread: A Versatile Army... Why no "Reward?"8 Jul 2014, 03:03 AM
Agree OP. There needs to be some serious fixes regarding blobbing and spamming. The only thing keeping me from enjoying this game to the (maxim)um Seems combined arms only works smoothly when im playing a n00b that doesnt know how good blobbing is yet. Very rarely do i feel like i got outmanuevered or outsmarted by some clever move or flank....i just get outblobbed and its really stupid In: COH2 Gameplay |
Thread: USA sight range issue8 Jul 2014, 01:53 AM
im afraid pathfinders are all you have unless you have recon support commander. which negates the sight range weakness with basically every ability it has. In: COH2 Gameplay |
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Latest replays uploaded by CookiezNcreem
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VSatank MarkedRaptor ⍟USF⍟QueenRatchet123 CookiezNcreem ✪[ƒocus]™SHS海 德意志非洲军团 [ƒocus]™Alexandro 千影USF WHOOPING ASS IN TEAM GAMEby: CookiezNcreem map: La Gleize20-2,949
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Company of Flames 2: VS BRAD from relic(DEC Balance preview)by: CookiezNcreem map: Angoville-5,985
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