Profile of CookiezNcreem
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Posts: 3052 | Subs: 15
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Register Time: 19 Dec 2013, 18:31 PM
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United States
Nationality:
United States
Timezone: America/Indiana/Knox
Game Name: CookiezNcreem
Register Time: 19 Dec 2013, 18:31 PM
Residence:
United StatesNationality:
United StatesTimezone: America/Indiana/Knox
Game Name: CookiezNcreem
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Post History of CookiezNcreem
Thread: Two Echelon, two Rifle Opening3 Jun 2015, 22:45 PM
This is better for like 3v3 or 4v4 where your teammates can cover for you,but like ohme said if youre gonna build 2 RE's then you need 3 rifles if youre in 1v1/2v2 |
Thread: Shreks3 Jun 2015, 15:44 PM
Just trolol crush them, and like queen said only have 2 Sherman's... Everything else after should be Scott's or priests anyway. Let your soviet teammates do all the meat grinder work with IS2s In: COH2 Balance |
Thread: Proper Unit Spacing3 Jun 2015, 00:22 AM
Control groups, and/or limiting them to 2-3 squads per group,and then using TAB(no pun intended, ) key to cycleselect through units to spread them out. In: Strategy Desk |
Thread: Noob would appreciate review on my replay [Ostheer]2 Jun 2015, 23:34 PM
First off let me recommend you this. Tips and Tricks for Newbies. I could write a series of novels nitpicking all the newbie mistakes you made...but i wont,because really,they are simply newbie mistakes. Read that guide,and if theres anything you're unsure of,ask here. I feel that would be morre effective in helping you. I will point out obvious flaws that may not be in that guide however. such as building and losing your sniper so early with no MG42 to protect him from infantry showing your Panther's rear armor,then promptly losing and getting said panther abandonded in front of a blob.... because you didnt use reverse hotkey... was brutal to watch. Remember this: The Panther is good against tanks and tanks only. Its a tank destroyer with great frontal armor and speed... Thats why it has prioritize vehicle,and thats why that bazooka spam killed it so so so fast. Use your infantry to engage bazooka riflemen,and then move your tanks in afterwards. Dont send tanks in first against bazooka riflemen/PTRS Guards/or conscripts. That guide will help you alot,honestly. It would help you understand alot of what you did wrong. In: Replay Reviews |
Thread: Sherman AP Rounds2 Jun 2015, 03:36 AM
Are these worth using against medium tanks? Can it pen a pz4 reliably? Yes,they can penetrate panzer IVs frontally with a decent chance But there can also be horrible RNG and you can miss and not penetrate 3 shots in a row,so you're better off using a jackson against tanks. |
Thread: Mark Vehicle1 Jun 2015, 22:41 PM
No...the 35% buff lasts until the ability wears off,the Target vehicle Dies,or the timer on the Casting players screen ends. Not if the plane crashes. You can see debuffs/buffs applied to units by looking at the unit portrait. |
Thread: 1vs1 best commander strategy against Elite Rifleman Company1 Jun 2015, 22:24 PM
G43 sill makes you lose to Vanilla riflemen in most cases. (>> Represents teching to Battle phase 1) 2x Gren 1x MG 1x Sniper>> Another Gren and retreat pio to build T2,or build another pio to build tech to T2 while first pio plants a teller. Get a Pak, then 251,abuse the hell out of mid combat reinforcing. If you're getting good map control then just tech to T3 as normal, I like Mobile defense if you dont like mech assault, if the map allows for good puma kiting/pathing. Your Puma micro must be up to snuff though. Theodosios Mobile Defense Guide and if for some reason you're not getting a lot of fuel or map and you're just being dominated by riflespam(if you see more than 5 rifles counting officers then it's spam)then you pretty much must go STUG E doctrine,then just stall to tiger. STUG E is no different to any other vehicle you have, sweep territory where M20 has been, or use it to defend territory you already have. Easy 8 spam is useless against a tiger Pak wall... And easy 8 stalling is punished by STUG e if you play it right. Unlike t3485s there's no mark vehicle and they don't come at the same time in pairs so easy8s are harmless unless they tech major too and get a Jackson alongside them: as long as you keep the tiger supported, just don't lose on VPs,and creep forwards, you shouldn't have a problem. Don't expect the tiger(or STUG E) to take anything on alone. |
Thread: Remove Captain and lieutenant limit 1 Jun 2015, 18:57 PM
you can basically have this right now.....since officers are just 1 BAR/ double zooka rifles anyway. If this was implemented however,The Thompson model would never stay, and neither would the abilities like On Me. now if the officers turned into 1-3 man squads, so you could have multiple blobs of rifles with a different officer leading, like the old Brits, it would fix the popcap issue from researching all officers and maintaining a core of rifles and vehicles. But then all the axis players would quit because the blob issue would be worse than ever. So eh. Edit I guess that's what queen troll wants.. All the axis players to quit. ![]() In: COH2 Gameplay |
Thread: 2v2 Comm and Me versus Memeindustry and LMG Company1 Jun 2015, 16:05 PM
![]() In: Replays |
Thread: Remove Captain and lieutenant limit 1 Jun 2015, 05:46 AM
You've out done yourself with this one. 0/10 wouldn't read again. Good job In: COH2 Gameplay |
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Latest replays uploaded by CookiezNcreem
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VS
atank
MarkedRaptor
⍟USF⍟QueenRatchet123
CookiezNcreem ✪
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[ƒocus]™Alexandro
千影
USF WHOOPING ASS IN TEAM GAMEby: CookiezNcreem map: La Gleize20-4,125 -
Company of Flames 2: VS BRAD from relic(DEC Balance preview)by: CookiezNcreem map: Angoville-8,976
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) key to cycleselect through units to spread them out. 

