
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: A Suggestion For Panther Balance4 Feb 2015, 18:09 PM
Game engine wont allow it. Just remove Blitz from the Panther and give it secure mode... In: COH2 Balance |
Thread: USF & Ost, early game balance4 Feb 2015, 14:40 PM
Answers in line. In: COH2 Balance |
Thread: Jelly Donut VS Cookiezncreem3 Feb 2015, 23:15 PM
RNG fucking hates the shit out of me. I had a half dead engine damage Panther back itself into a corner where my Jack couldnt get full range and a Sherman from behind both get destroyed by that Panther. Thats how bad RNG hates my ass. ATGs tend to get Blitzd Past and may get a hit or two at Most on a Panther before the Jack is dead and the Panther is not. I always go Captain and always have unless I am facing Ostheer. Without Mines/Snares killing something with that much HP pool with low Pen weapon systems takes forever unless RNG loves you. Honestly I would rather face a KT every game then a goddamn Panther. In: Replays |
Thread: FFS get rid of Stalingrad from the map pool already3 Feb 2015, 22:59 PM
Stalingrad is bad bad bad. That and Camping in the woods please remove. In: COH2 Gameplay |
Thread: Jelly Donut VS Cookiezncreem3 Feb 2015, 19:11 PM
Basically my T4 choices were based off what he did. I saw the ATGs and was wondering why you had them out so early if you werent trying to kill the T4 truck through the FOW. With Rifle Suppression you could have pulled it off especially with two. Of course hind sight is always 20/20 and I get to see it with no FOW.... Question still stands. I would like to see you deal with a skilled Panther user with ATGs and a single Jackson. Because I sure cant. If he is good he will go balls deep need for speed style for the Jack kill. ESPECIALLY on Minsk where Pathing and site blockers galore. In: Replays |
Thread: Jelly Donut VS Cookiezncreem3 Feb 2015, 18:07 PM
Ok no Stuart, No Jack first. But GG. Good use of nades (something I can never justify the 25 fuel plus Muni for). Personally I never have problems taking out this tactic. Its when the Panther rolls I suffer and thus always have AB. Could you post a replay of you beating a good Panther user with this strat? In: Replays |
Thread: Jelly Donut VS Cookiezncreem3 Feb 2015, 17:47 PM
TY sir I shall watch it now. In: Replays |
Thread: USF vs OKW3 Feb 2015, 00:00 AM
Not sure what you mean here. Pop a nade with hot keys then Shift Click movement around the map? Or Toss nades with the Hotkey button while your moving your squads all around the map? And this sounds interesting got a replay? In: COH2 Balance |
Thread: USF vs OKW2 Feb 2015, 20:02 PM
Until the 4-6 random game freeze happens causing you to lose your Paper Sherman. For this reason I prefer a tank that works best when ~not~ sat at the front lines were it can die to shreks. I have personally never lost a Sherman to Game Freezes. I have however lost many a Scott and Jack. Your welcome to your own opinion. I prefer the Sherman. As do alot of others. In: COH2 Balance |
Thread: USF vs OKW2 Feb 2015, 19:47 PM
To elaborate: At 110 fuel the Sherman doesn't really do much AT wise, and thus is almost always used for AI. But this just means you are much better off getting a Scott, a dedicated AI tank, for 80 fuel. Until the 4-6 Second Random game freeze happens causing you to lose your Paper Scott. For this reason I prefer having 640 HPs in my HP pool. In: COH2 Balance |
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