The reason the ZiS is slower is because it is harder to decrew and doubles as artillery if you pay for it. A PaK for the same price comes with 4 men and can only harm tanks. A ZiS comes with 6 men and can shell said PaK out of existence if it wanted to. You can use it to shell enemy MG's or capping squads, which you cannot do with a PaK.
The reason the Ostheer Mortar fires faster and more accurately is because it's fighting against things like Conscripts and Maxims which are very mobile and have large squads. The Soviet Mortar is slower and less accurate because it's fighting a more campy enemy with smaller squads, but it gains "precision strike" to force-retreat or kill enemy support teams if needed.
Except with the new lethality changes they are no longer harder to decrew to anything outside of flames and explosives. Actually with the 25% increase PLUS Osts in general superior firepower they are damn near the same (like one second more time to non upgraded Grens without Rnade when compared to conscripts attacking a support team with no upgrades at point blank range).
Thats gone away and I dont think the community has caught on to that fact thus this post.
I also didnt say that it shouldnt fire faster. I said the gap is too large with taking into account the indirect nerf to their surviability with the infantry changes. Feel free to run the numbers if my math is wrong correct me. But when I checked it was just a minuscule amount more surviability. That to me is not a good enough reason for them to suck so hard in comparison any longer.
Also the Soviet Mortar is almost never built. The Ost mortars are much more common. There is a common sense reason for that. Its just much more useful. Prec strike or no. I dont think your really debating that though are you?
Prec strike goes back to the point of balancing based of Vet 1 abilities and again I refer to the Pak TWP.
@thestrongone Pull my player card. I have plenty of Ost games under my belt. So troll elsewhere.
I just think its odd then everybody seems to be content with the way the Soviet support teams are now. I am certainly not so I stick to scripts. Which is very common in the meta. Because Scripts are rewarding.
When I meet a turtle I would like the option to punish them with Mortar fire if I so choose. I want that option. As it stands if you sit there for 15 seconds under Mortar fire without moving then yeah good chance you might get hit. Not alot of people even at my rank are that stupid. Pack up and move.
81MM? NOPE two are in the air before the first one lands your gonna take a hurting. If buffing the Soviet Mortar and perhpas the Zis and fixing the drop weapon bug on retreat is off the table then how about nerfing Osts?
I dont want that but hey its not even close to balanced for cost right now IMHO.