God imagine the RAGE if the Zis lost barrage and was mirrord DPS with the Pak 40...the tears would be legendary. The rage quits would be historic.
The amount of players saying the Panther/Tiger/P4/Stug etc were usless would overload COH2.org.
Surely it would be the herald of the end times....
Profile of JHeartless
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The PTRS's are fine as they are. Whenever i'm up against Guard Infantry, I always have to be careful with my vehicles or the Guards will completely destroy them. Good range, good damage and fairly cheap; if anything, the PTRS should nerfed since it's ridiculously good for the price. Even in the hands of Conscripts, the PTRS's are extremely potent.
Post History of JHeartless
Thread: Does the Zis really need barrage?6 Jun 2014, 15:57 PM
In: COH2 Balance |
Thread: Smurfing6 Jun 2014, 15:52 PM
If your in the middle like me you are struggling to get matchs with good players to learn. I find every loss I take in 1v1 pits me against total noobs that I then have to stomp say 5 of them to get one good game with someone my skill or better to grow. Then a Smurf comes along and gives you that loss and it is frustrating as hell because now you gotta go back to noob bashing again for the next 4-5 games or so before you are once again matched with a chance to grow. I have had it happen and it hurts middle players most. In: COH2 Gameplay |
Thread: IS26 Jun 2014, 15:47 PM
great replay, but shows alot more problems to the game. to be honest, is2 just need a slight buff to its hp and maybe turret speed but thats optional. its currently at a pretty good position in tank vs tank combat. This +1000 Good post stole my thunder. In: COH2 Balance |
Thread: Lets talk Pgrens.6 Jun 2014, 04:28 AM
The troll is strong with that one... In: COH2 Balance |
Thread: StugE needs a slight tone down6 Jun 2014, 03:45 AM
In: COH2 Balance |
Thread: IS25 Jun 2014, 16:44 PM
Just lead with any given inf squad, drop incendiary arty on the pak, and even if it doesnt kill him, he will have to move and at that point you've won. Even if a faust penetrates its not a big deal. Yep that will clear a Pak. But light arty/Stuka can do the same thing to the Zis. The only difference is the Zis isnt as much of a threat to the Tiger as the Pak is to the IS2. The last match I did against IS2s I had two paks. He did Incin one. The other he did not and the one that was decrewed was recrewed after the fire cleared by Pios. End result was he got smashed in record time. And couldnt escape. This was on crossing in the woods where mobility is already impared of course. Results may vary map dependant. I really have no problem at my skill level defeating an IS2 compared to defeating a Tiger. Both can be defeated of course but one is just so much easier than the other. In: COH2 Balance |
Thread: IS25 Jun 2014, 14:32 PM
Except it only kills Paks its in range of. And if its not in range of the Pak its pretty much dead meat. Because the Pak has more DPS than the elephant. So if a Pak is properly positioned its going to kill the crap out of an IS2. Way more effectivley than a Zis can do to a Tiger even at Vet. Because at vet the Zis gets close to a NON vet Paks DPS but its still shooting a target with more HPs. All you need to do to knock out an IS2 is faust it then Pak it. It will never get in range of the Pak since it moves so slow with engine damage and every other penetration of the Pak seems to give it a Star of Vet. Also even though Paks TWP is bugged you can still use it on a disabled IS2 since it cant really dodge the shot like faster tanks can. IS2 is very much underperforming at its role assuming that now its role is to be equal to the Tiger in all things. Since I see the Tiger two shotting 6 man squads with a faster ROF and the IS2 sometimes 1 shotting 4 man squads (but NOWHERE NEAR what it used to do) and the fact they both cost the same...the IS2 is the crappy version of the two for certain. Edit: Also go look at what a Tiger does to a Zis this patch. Same effect about the same amount of time...takes less total damage doing it. In: COH2 Balance |
Thread: Teching and call ins. 5 Jun 2014, 01:47 AM
Both ideas I like. Not rewarding enough to tech. In: COH2 Balance |
Thread: This patch killed Katyusha and Werfer4 Jun 2014, 14:25 PM
Did someone consider that the reason of such nerfs may be the fact that in the add-on will be more powerfull weapons? Maybe wurframen will be much better than the actual Werfer. It would be silly to do it that way. The overall nerf to all arty means the only way to punish camping is with Offmaps. I dont like this. Arty needs a cost decrease by a TON. Kat and werfer need a pretty big buff. Punish people trying to wait for super heavies behind walls of support teams. In: COH2 Balance |
Thread: Does the Zis really need barrage?4 Jun 2014, 13:50 PM
What I see is... All Ranges 0-30 for simplicity: Zis 27 DPS Pak 40 DPS Elephant 36-31 0-30M Barrage being a saving grace at 60 Muni....hardly.... EDIT WOOOPS Added the Pak43s 54 DPS there instead...corrected. In: COH2 Balance |
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