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Thread: How do you deal with sniper scout car13 Jan 2014, 17:38 PM
I think they should just remove the ability for the sniper to fire from inside a scout car. You can't do it with the german one either. |
Thread: MG42's getting sniped by scripts and shocks 13 Jan 2014, 17:32 PM
Even more hair pull worthy is when I stick my mg42 in Semois church, a con squad casually waltz's by past the church to my strat point. Lol.. It takes so damn long for the MG to setup and fire. Exactly. And before you see an enemy, you have no chance to choose which direction the MG42 is pointing. It usually points in the least logical direction -> a conscript squad can just run close to it and throw a molotov without the MG42 firing even a single shot because it takes a small eternity for the MG42 to unpack, move to the other window and deploy and start firing. By this time the conscript squad can just start circling even if they don't have molotovs upgraded. I think you should be able to choose the direction it's pointing like you can while the unit is not inside any buildings. Then you could use it to your advantage and protect the other flanks with grens. Of course the same would be with the soviet machine guns. In: COH2 Gameplay |
Thread: Soviets this patch - uncounterable strat9 Jan 2014, 20:50 PM
I think they overnerfed the german light vehicles. A flamer HT is really weak compared to the resource investment, especially munitions-wise. In: Replays |
Thread: Soviets this patch - uncounterable strat9 Jan 2014, 19:54 PM
yeah what the hell... how do you even begin to match this? This is how everyone plays in the 2v2 ladders in the recent patch... It's the easiest & cheesiest = the most popular strat I guess.. That combo really plays out so well together that if used even remotely properly, you can't counter early game shocks with vehicles because of the guards. And you can't counter the guards with infantry because of the shocks. Then it just starts to snowball out of control from there. In: Replays |
Thread: 120mm and its uses.9 Jan 2014, 15:59 PM
You must have had it just idling in your mainbase then... In my experience the 120 mm mortar is very strong and it has huge potential to wipe out entire squads in one hit. It forces your opponent to pay attention to his squads at all times - if he doesn't, the probability is pretty high for the squad to just simply disappear. One of the most annoying maps to encounter this unit is on Semoskiy where the soviet player can just place it relatively close to their main base and it can barrage almost the whole center area of the map without being easily flanked. With the precision strike this thing becomes ridiculously effective. In: COH2 Gameplay |
Thread: Winning the game, Then Oppenent drops and then get the WIN8 Jan 2014, 18:26 PM
If you constantly try to kick people at every opportunity, your trust rating goes down. If something happens like the opponent drops and your trust rating is lower because of the tendency to kick the system will still give the win to the dropper. Nothing special there, just simply "what you give is what you get". Just don't be a dick and kick people at every opportunity, try to wait for a while - sometimes the lag goes away and the game continues just fine. Unfortunately the team games are just full of these dicks who kick everyone without even giving them a chance. In: COH2 Gameplay |
Thread: when you see your first Agren squad, what do you do ?6 Jan 2014, 15:11 PM
upon seeing your first Agren squad, what do you do ? Call in shocks or get a couple of maxims. In: COH2 Gameplay |
Thread: How to deal with pay2win "commanders"?6 Jan 2014, 15:04 PM
ITT: People who do not know what Pay2Win is. +1 |
Thread: How do you deal with sniper scout car6 Jan 2014, 15:00 PM
I think nothing else, only a good AC flank... Maybe countersnipe with GER sniper, from heavy cover, proteced gren+faust? I would never build a counter sniper against a soviet sniper. The AC flank is good, mortar halftrack is good too with the incendiary barrage but it's doctrinal. However the mortar HT counters a lot of other stuff too, like AT guns, maxims, shocks so it's very useful anyways. Or just rush it with a gren blob if you know he doesn't have maxims, and move in with a scout car during he retreats? If he has his sniper inside the scout car, you can pretty safely approach it with a gren blob since his accuracy is lowered while he has to move back. If he doesn't move back, even better. |
Thread: How to counter sniper + guards29 Dec 2013, 10:51 AM
If he has double snipers + one or two guards squads it means that I can't close in with either vehicles or infantry. Seems like this is another very popular build like the early shock troops call-in. Should I build a mortar as soon as I see he has a sniper? |
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Latest replays uploaded by TNrg
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GG on faymonville, mid-game didn't go according to planby: TNrg map: Faymonville Approach1-1,393 -
GG on faymonville, mid-game didn't go according to planby: TNrg map: Faymonville Approach1-1,430 -
[BETA] Fucked up early game, command Pz IV saves the dayby: TNrg map: Faymonville Approach1-1,344
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