Steam Profile: http://steamcommunity.com/profiles/76561198010384294
Your skill levels in the armiies you want to mentor :
Ostheer : 9,5/10
OKW : 9,5/10
USF : 9,5/10
Soviets : 9,5/10
Your Timezone : Central European Time (CET)
Do You Require a Mic?: I have a Micro.
Allied or Axis, or Both : Both
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It's easy to balance a game in reality, especially a game like COH 2, it's not like a Wargame Airland battle.
But the problem is first of all the Beta Testers ( how you want they balance the game, If i can smash them after 5 min, soviet vs ostheer, they can't see wich unit is Op ), and Relic choice to make diversity between armys.
More Armys are asymetrical, more they are unbalance. |
And remember that Relic make sometimes a "balance patch" about some units just coz a lot of bad players "cry".
The unit is not Op but they nerf it ...
For exemple : The Old MG 42 ....
She suppressed like now and squad had more health ... I found this unit not Op ... but a lot of bad players with their Hiralous video on youtube wanted to nerf this unit.
And relic did it
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1/ Developers don't play their game, they are not good in coh2, so they can't see wich units is Op or not.
2/ A Majority of Beta testers are bad Players.
3/And you can see with factions like Okw or Usf, where base units are asymmetrical that they don't want to balance the game.
But their objective with these news faction is to offer something new ...
they knew already the balance will be broken. Soviet vs Ostheer is more balance coz Gren = Cons in the early game : 240mp vs 240mp |
Lol Kluge,
We don't care of your Opinion,
Everyone know you Hate me
You prefer to don't release my guides than Help the community. |
But i don't care
Coh 2 community is too much smaller, so the number of Good players is really ridiculous.
Useless Thread |
But i don't care
Coh 2 community is too much smaller, so the number of Good players is really ridiculous.
Useless Thread |
I NEED AT-GUN WHEN I MAKE STUG E WHEN I HAVE 2,5 MORE FUEL THAN MY OPPONNENT ?
Fucking liar |
At-gun are useless vs Tanks.
At-gun is not Mobil.
Oh god, you are not good =_=
At-gun, faust, mine, etc don't win games if your opponnent has tanks and not you.
Fuel = Win |
What is the Balance ?
How Balance a game ?
These things are in reality very simple.
[Most of Time, in every modern war, the guy with the more ressources win.
It's no more a question of Tactics or Strategy. Their impact is extremly reduce from the beginning of News Technologys.]
You have 2 categorys for Balance the game :
-Infantery
-And Tanks ( fuel ressources )
The game is not working like this : early - mid-late - game
A game is a thing in developpment, in construction ... Fuel give you the power and the victory.
If your infantery smash his infantery, with your superiority of Fuel, you win with your superiority of Tanks.
For balance the game :
First of All The base infantery unit : Cons-Gren-Volks and riflemen need to be egual in term of Power
After the Infantery Fights with Light Vehicules/or not come Tanks.
If you take the advantage of Fuel with these infantery engagements, You need to win ... The first army who launched a tank win, IF NOT : he is bad, or his opponent use something OP.
How you can see if a unit is OP ?
If a man with a disadvantage of fuel can comeback with a motorized unit or not, so his tank is OP, or one commander is Op, for exemple CAS.
The Player with less Fuel need to loose vs a opponnent with more Fuel.
If he can compete, comeback or win, the unit or ability use is Op.
That's why Only Players with HIGH SKILL for each Mod can balance the game and if they test the game Together for see if a player with a disadvantage of Fuel can comeback.
That's why Relic Alone can't balance the game and of course not if in his Alpha they have a majority of Medium players or Bad players.
The second problem is that 1 vs 1 Mods =/= 2vs2 3vs3 4vs4 Mod .... In these Mods, maps are too much small and so the Efficiency of Tanks is reduce. |