Yes Numbersex. That's it.
http://www.coh2.org/ladders/playercard/steamid/76561198189456746
Celo showed a couple hundred hours so I was hoping for an easy game. Damn trolls.
Profile of Gdot
General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United States
Nationality:
United States
Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United StatesNationality:
United StatesGame Name: G.dot
Signature
Post History of Gdot
Thread: [WM] GoldenPath vs. [US] Gdot6 Jul 2015, 20:21 PM
In: Replays |
Thread: [WM] GoldenPath vs. [US] Gdot5 Jul 2015, 17:29 PM
SturmTigerSage tries to convert Gdot Will he see the light? In: Replays |
Thread: [WM] GoldenPath vs. [US] Gdot5 Jul 2015, 02:48 AM
1v1 on Semoisky Sage vs Gdot In: Replays |
Thread: Balance Data Since The Patch4 Jul 2015, 20:57 PM
No one is saying you can't have fun. There are plenty of game modes to have fun in. Competitive match making is competitive. It is for those who have crafted their ability and efficiency playing competitively. This game has a small player base, having the ideal match is hard to accomplish. There is a good chance you could get matched up against an elite player if you choose competitive mode. The notion that balance should be equally centered around pros and people building wires outside of their base is asinine. Let the experts balance the game and everyone else just enjoy it. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 18:10 PM
If the focus is actual balance then I would hope they do use this method. Anything else would be foolish. If you wanted to recommend some sort of handicap mode then I don't really see how you could achieve a balanced match for 100% of the community. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 18:01 PM
You didn't answer my question. Yes. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 17:58 PM
That was directed at Acolyte, but yes snip. You aren't comparing apples to apples then. The bottom percentile in team games is void because almost all of those team can break the top 200 just by playing 10 games. This is why you use a scale effect in team games to counter smaller AT populations. "Why the bottom percentile shows a larger swing" Paidplayer aka Legends just said this was due to popularity over balance. I think hes spot on. The argument for random teams vs AT is pretty straight forward. If the top 4 players in the game played mirror matches of themselves in a vacuum, this would yield the most accurate result of balance. Obviously this impossible so we use the next best available data, AT. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 17:39 PM
Really awkward how people can explain away such an obvious advantage in team games, even with a ton of data. If you read any of this thread or the previous threads or even the creator of the data you would understand why. Really its yourself and tatalala calling the sky green... A scaling effect due to AT pop would yield accurate results. so... 1v1: top 200 2v2AT: top 150 3v3AT: top 100 4v4AT: top 50 That is the data set that would reveal the most accurate depiction of balance. You scale the pops to cater to smaller competition in large team games. Taking the top 200 random players (formulated with a random players) in a team games will give you a random data set. But if you took 2 players who played well together (axis or allies) and continually beat 2 players who played (axis or allies) well you could surmise faction 'x' is stronger. I can't explain it any further... ![]() In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 14:52 PM
Random Axis beat Random Allies - the data does not show random vs AT though. In: COH2 Balance |
Thread: Balance Data Since The Patch4 Jul 2015, 14:41 PM
Thank you and I yours. Maybe useless was a little too strong of a word. Inconclusive would be a better term. From Legends: "Oh, I just checked stats from top 5. It seems like the current best random 4v4 players do not play very often, and when they do, they always win "This is the problem with using random data for team game modes. He also said he would revisit the data using AT modes after his holiday. I know a lot of people would like to see that data set. In: COH2 Balance |
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Latest replays uploaded by Gdot
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