We are going to need a sweet banner. If anyone has some photoshop skillz please stand up. If not, ill make a sweet one using MSpaint.
Potential casters please let me know if you are interested.
Also any help from coh2.org staff would be great and much appreciated.
Profile of Gdot
General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United States
Nationality:
United States
Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United StatesNationality:
United StatesGame Name: G.dot
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Post History of Gdot
Thread: Would you be interested in a 4v4AT tourney?15 Dec 2015, 14:46 PM
In: Lobby |
Thread: Would you be interested in a 4v4AT tourney?15 Dec 2015, 14:17 PM
Sounds like a good start. If anyone has free time and some experience please message me and will start to put the idea in motion. Thanks. In: Lobby |
Thread: Would you be interested in a 4v4AT tourney?14 Dec 2015, 22:24 PM
The very rough idea: 4v4AT Flexi-Time Invitational - 8 teams compete in a single elimination tournament. (This is due to the large amount of time for games to be played) - Each team may hold up to 8 roster spots. - Each team will play Both Axis and Allies (team with the highest VP count between matches is the winner) - Teams have one week to complete the match at a time of their mutual convenience. - Allies select starting location on map. - Seasonal tourney? - Teams that apply for the invitational will be selected by a private committee based up rank and performance. Ideas? Thoughts? In: Lobby |
Thread: Ostheer problems14 Dec 2015, 19:42 PM
How does one spam 6 rifleman and rush a stuart? Sounds like l2p, friend. In: COH2 Gameplay |
Thread: 4v4 is a big joke12 Dec 2015, 14:11 PM
Locked. In: Replays |
Thread: How to play OKW (Dec patch)12 Dec 2015, 13:56 PM
l2p /end thread In: COH2 Balance |
Thread: gg asians11 Dec 2015, 15:36 PM
Lacism aside it was actually a really good game. In fact, both games were. We played back to back, one game 45 minutes the other was over an hour. the other replay: http://www.coh2.org/replay/46095/gg-vs-azns-again In: Replays |
Thread: UKF on Life Support8 Dec 2015, 18:31 PM
I'm not either. It could a temporary solution though. Its going to be very difficult to create a singular balance across all game modes, especially when we add new units into the mix quite often (in relation to coh1). In: COH2 Balance |
Thread: UKF on Life Support8 Dec 2015, 18:11 PM
The game is balanced on 1s because this is the easiest equation to solve with the least amount of variables; this is a simple solution and is logically sound. Dusty, you have not played a single game of brit 1v1 since the release of the patch - if anyone is lacking experience on the topic maybe its you? 4s is the most popular game mode. This is the way the game is now - we cater for the majority, not the minority. All bickering aside, we've lost focus here. Rather than attacking respective game modes we should look for balance in all game modes and as a whole for coh2. We all enjoy this game, we all want balance. Let's get back to business and figure out a remedy to the problem. I don't think anyone expected this patch to be fluid out of the gate, no matter how much testing was done. Now is the time we work together to make it more balanced for all. Edit/Addition: A solution for team games could be we use a scaled income nerf. The larger the team the greater the nerf. This could protect 1s balance and could be implemented quite easily. In: COH2 Balance |
Thread: Place your bets7 Dec 2015, 18:06 PM
In: COH2 Gameplay |
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Latest replays uploaded by Gdot
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''fuk u asians'' are u lacist ?