Profile of Gdot
General Information
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United States
Nationality:
United States
Game Name: G.dot
Register Time: 14 Nov 2013, 01:47 AM
Broadcast: https://www.twitch.tv/gdotdot
Steam: 76561197972083544
Residence:
United StatesNationality:
United StatesGame Name: G.dot
Signature
Post History of Gdot
Thread: ZOOM OUT MOD8 Oct 2016, 17:29 PM
A_E used this for his strategic zoom casts. I think its one of the coolest cheat features. |
Thread: War Paint Championship Series Finale7 Oct 2016, 21:22 PM
When I read the finale will be on the 7th/8th. ![]() In: News |
Thread: Man there's some terrible 4v4 maps out there...5 Oct 2016, 14:33 PM
We have two map making tournaments coming up in the near future. Hopefully, some of these maps can be entered into the match making pool as it has become stale. In: COH2 Gameplay |
Thread: Kommandobefehl - A Map Pack of Resistance Combat28 Sep 2016, 21:38 PM
These maps look great. I wish I could see the map overviews using A_E's "strategic zoom cast", as it allows the player to get an idea of the entire flow of the map from a higher than normal bird's eye view. In: News |
Thread: Man there's some terrible 4v4 maps out there...28 Sep 2016, 19:36 PM
Yeah, Port is campy but there are worse maps. Port is somewhere in the middle. In: COH2 Gameplay |
Thread: Man there's some terrible 4v4 maps out there...28 Sep 2016, 15:42 PM
Bad 4v4 maps include: Bingo, these maps are complete cancer for 4v4. Montagris region being the worst offender. It was a terrible map for coh1, not sure why it made it into coh2. Lorch assault is not far behind. I don't think general mud is that bad or probably the least worst offender. Problems with 4v4 maps is they are designed to accommodate extra players and the map designers thought the best way was to increase map length over width. This does nothing for 4v4 except give even greater advantage to factions with FHQ. Hill 400 is a map that is designed to promote width over length for a positive gaming experience. Some maps go overkill on buildings and structures - lorch assault is the perfect example of this. Some 4v4 maps that achieved a good balance of open space and structures would be Lienne Forest or City 17. Steppes is good because its a blank canvas. Typically, axis should win on this map in 4v4 but have less of an advantage on this map when its 3v3. RBE is a coh1 3v3 map. It works great for 3s but not so much 4s due to 'lane play' and few flank routes. Also tends to be axis favored, especially when played as a 4v4 map. In: COH2 Gameplay |
Thread: 1v1 steffenbk vs vonivon26 Sep 2016, 16:54 PM
Dat sturmtiger abandon crit while reloading is stupid imo. I would be fine with increase accuracy taken while reloading, but losing a full health sturmtiger after one tank shell is just dumb. Agreed, that was completely a game breaking moment - that mechanic should be out of the game. What happened at the very end? I thought I saw him call in a KT and I looked back at the screen and another Sturmtiger was out? In: Replays |
Thread: The state of balance atm...23 Sep 2016, 20:59 PM
+1 In: COH2 Balance |
Thread: Hi coh2.org! professional auto-surrender player is here15 Sep 2016, 17:47 PM
Agreed, very strange. I like it. In: New Members |
Thread: G fucking G 12 Sep 2016, 19:03 PM
![]() In: Replays |
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Latest replays uploaded by Gdot
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