General Information
Register Time: 2 Jan 2013, 21:04 PM
Steam: 76561198015511820
Birthday: 1988-02-15
Residence: United States
Nationality: United States
Timezone: America/New_York
Game Name: DrunkinGambit
Well, to be fair I made last minute changes, but even so, these were done before they added the maps to the beta. There must be some sort of delay between the workshop and where they're pulling the maps from... I don't know.
Either way, this is good feedback and I will make sure these points are taken care of.
Looks incredibly dark. Lighten the atmosphere up a bit. I agree with DanielD... You need to tweak that north Muni point. I fully understand fighting symmetry, but what you're missing is not the distance from cut-off sectors, but distance to the base. The north Muni point looks considerably closer to the base and is much more tucked away. There has to be something in the favor of the south to counteract this. Otherwise you are forfeiting balance, which really is the priority. Balance at all costs, not asymmetry.
Akosi is right. More detail. Design small and build out. Design one yard/street/market/graveyard/etc. at a time. It will take a long time (months sometimes) to polish a map, but it is essential.
Couldn't this be used for cheating by those with multiple systems? just pop the laptop on and hop into observe mode while the you jam on desktop. It would give more information than a Fog of War hack.