1. The Brummbar has 6 AOE, as does the ISU, this can be found on the changelog: specifically pages 1 and 4. The difference in scatter and anti-vehicle value is explained by the fact that it is a much cheeper vehicle, a little under 50% cheaper in terms of fuel cost, and it it much more mobile. I usually build 1 brummbar when I play wehr because I prefer teching straight to T4 over using tigers.
2. The panzerwerfer is not an area denial weapon like the katy, it is a one-shot assault weapon. You cannot use it at max range and expect single, regular infantry squads to be effective. It is best used with reliance on its maneuverability and fast fire speed to move into mid-range, pop a barrage, and pop back.
3. The sturmtiger absolutely can shoot from the fog of war, you just have to be smart with it. firing from behind a building means the enemy will have no sight and will not have any chance to react to the rocket. It can also hit vehicles fairly reliably with a little micro involved.
I am once again, not making a statement on the fact that the ISU was balanced before, I am quite happy with the changes it has recieved. I am merely pointing out that all factions have different units that allow them to get similar results.
All of these above observations were made through playing as the factions in question, and I would prefer if we did not resort to L2P and other pesonal attacks against my character while having this straightforward discussion. I am not attacking you, and I would prefer if you did not attack me.
Wow these arguments got heated quickly for a unit I thought we all agreed was OP.
To the above:
Brumbar is extremely rare and lack luster. It is also shooting at larger squads so large AOE means less. As has been said numerous times you see it before it shoots so the player can make a decision whether to engage it or not. I also don't understand how a Tiger is not more attractive. Bigger health pool, better scaling, less tech cost, arrives at the same time, more versatile, better vet ability, and very high ability to wipe squads in two (sometimes one) shot.
Panzerwerfer is outright useless right now. If by area denial you mean a short relatively harmless rocket barrage every minute and a half is area denial, then sure. Even in team games this unit is rare.
Sturmtiger while powerful is again short ranged, cannot engage tanks against a good player, and must be seen to be used. Also long reloads!
Saw a comment about smoke to prevent LOS on ISU152. While technically true, in practice never. You need to get the mortar close to the front, saturate the approach (giving away your attack), and as soon as one of your units opens fire it becomes the target of every unit within range because of the way true sight works. If smoked worked every time a blizzard approached all the ISU's would die.
ISU 152 was stupid. It negated German infantry. That is not to say Elephant or Jagd did not negate Allied armor, just that playing a game where all medium armor and infantry had to cower behind cover because a player a-moved was stupid (and if you didn't have jagd or an elephant good luck against a commentate player). Combined with mark target and before that mind control guards with button, this unit was disgusting.
Technically the ISU 152 is still capable of hitting moving targets, you just have to anticipate their movement now.
Please stop using the Jagd is still broken so ISU 152 should be too. If the Jagd is still broken (and it may be) let's talk about how to fix that unit in another thread.
Finally, I understand that Germans have a better win percentage in team games. This has a lot to do with the way units scale into the late game, and the late game options. Just because a faction is better does not give us the license to make an OP unit that forces a limited doctrine choice so that we can stay in the game. Let's get the game balanced by balancing the units not by saying his stick is too big so I get this big one over here until he puts that one down.