Agreed the .50 fails to perform its job which is to lock down blobs. Instead it gets sniped away by obers or volks. Wehr just rifle nades it from a football field away.
For such an expensive investment it is underperforming mightily. Either it needs buffs all around or it needs to come out sooner.
Side not DSHK is also pathetic. Supposed to counter light vehicles, but gets soft countered by them instead. |
AE are ok, but niche. They come in a commander with one useless artillery ability, an ok tank, a useless upgrade, and a useless tank. In return you get expensive engineers that can use flame throwers.
It has been said but with German long range DPS so high, AE rarely ever close with more than 3 men, and as such their DPS is not high enough. I liked before their nerf, since they are such a high mp bleed unit for the American. |
I know it has been said many times in this thread, and we aren't quite sure if it will work this way, but I wanted to add my voice to the list of those concerned about what is coming.
Relic do not release a wear and tear system that requires constant input from the user to continue to use items in game.
At best I can repair any item from games I have played and it becomes a chore, at worst I get stuck not being able to use things without paying a monthly fee effectively.
If you do this I will be gone. |
Vet 1 munitions cap point that instantly captures 5 random points on the map upon use.
Should be in line with a small munitions cost saving 175 fuel tanks as well as ending tanks by blitzlolling through at guns without a care and killing the target.
This is a terrible idea if I am understanding it correctly.
The idea that everything should get something new at vet 1 was not a great one, but we appear stuck with it now. Agreed that the ability to cap is not useless but far less useful than the amazing "Blitz" ability. Either remove the vet 1 ability from tanks where it does not belong, and buff their stats at vet 1, or add an ability like "Flank speed", which would only boost forward movement (pretty similar to Germans, so kinda bland though). If someone can think of another ability that would be interesting I would be happy to hear it. |
I find this unit very hard to use without the aura. Placing it at the back of the army means that if you ever push you lose all buffs. This feels very inconsistent, especially when you are just pushing into another sector and the command tank is literally touching the now debuffed tank.
Make it aura by distance, and make it smaller than command panther. Also tie some of the bonuses to the command tank's vet so that good play is rewarded. Having it get combat buffs at vet 2 is pretty useless since I rarely want it in combat. |
Secure mode is fine on T70, but on tanks like the IS-2 and KV-2 it just smacks of lazy design.
I think the T-34, IS-2, and KV-2 deserve to have real abilities awarded to them that compliment their use in the game. |
Jagd tiger +4% penetration bulletin, I have two , love these trolletins
PS:for those who don't know, JT has 500pen at max range meanwhile the best allied tank has only 375 frontal armor(JS-2)
This is actually hilarious. Also saw someone using this bulletin in automatch yesterday.
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pathing...
So the ST is balanced as long as pathing remains inconsistent?
Seriously though why is a Jackson allowing a ST to ever get close let alone raise the gun and fire? If you lose a tank to the ST that is entirely your own fault. |
SturmTiger can one shot Jackson or any AT gun. Can catch enemy blob and is durable. You need some micro and it is problem? If someone want easy tool of doom, walking stuka wait for you.
In 1v1 you need lucky shot (you can oneshot Jackson), but in team games, is very strong with proper use.
Yes the ST can 1 shot a jackson, but your opponent would need to be brain dead to allow this to happen. The Jackson has hugely higher range and speed so just because it can does not mean anything. In fact a single jackson is enough to make it fall back since 3 penetrating shots and you realize you should have picked a panther. |
These are all interesting questions.
I think the unit thing is too big to cover in terms of specifics. We know what units are underutilized and I'd like to see a broader use of more units in general. I also know which ones don't quite satisfy my historical itch, but that might be very different in focus than purely balance. I honestly see balance come alive in variety. Whether you call that an active-meta or whatever, I like to see lots of variety.
3v3 and 4v4 scale very differently. The idea of a mod is interesting, but I honestly don't know what the impact would be.
We're looking into map balance and increasing the automatch pool.
Drop rate increase...not quite that simple. We're looking at a few options right now and we're hoping to test some changes shortly.
The micro thing and concentration of power concept between Allies and Germans is a very interesting challenge. I think there are a number of possible solutions (design and technical) to consider.
Thank you for trying to address all my questions. |