The game doesn't seem to provide the data for mines in the end game stats. I don't know if it's a balance issue why units that planted mines don't receive experience for the damage caused, but the damage done by mines isn't showing in the unit statistics at all. I hope it's being calculated in the overall damage and I will assume so.
Also it seems like the game increments units lost for some mine detonations. I notice this particularly when I lay a lot of trip wire. |
voted yes, but the poll isn't as simple as that. I haven't used BARs much, but bazooka is not worth the same cost as shrek. Shrek is way better and the costs should reflect that difference. Either bazooka needs to perform better or cost less. |
That sounds like evening the odds. I can't understand for the life of me why some of the axis only players here can't bear to have a fair fight. Almost every single one of you hides player card. Those who don't have these horrible allied ratio, yet regardless of only losing, still feel axis is not strong enough. |
I choose upgrade based on the layout of where they are fighting. If it's very urban I go for the thompsons and rural I go for the LMGs. |
Thanks for this info, I've been trying to make good use of pathfinders and I think this will help. |
Now that you mention it, I also can't recall ever pinning any troops. The only time is I have an AAHT helping out, lol. |
I would really like to see changes to speed an acceleration. Heavies are really fast right now. The only one that should really be fast is the panther. |
I'm sorry I can't take you serious. I have known people that clown around a lot and then you never really know when they are telling the truth or still clowning, because what they say are funny either way.
Speaking of funny, I've been paying more attention to this unit and building it even more often, and it's hilariously bad. A pak40 destroyed it in one game. Napalm is right too, I can't get the crew not even the main gun in cover ever. For such a decent weapon my axis opponents never pick it up when decrewed, why is that? Worst HMG in the game with the highest price. |
It's not shocking, it's exactly what everyone already knew. It's exactly what you already knew. |
JohnnyB seems to come trolling every thread regarding allied improvements. I wonder would he be opposed to knocking the king tiger frontal armor up 50 points? The .50 is the shittiest suppressor of all the hmg's. It's not mobile enough to do what the maxim does either. I've been left in disbelief time after time of the .50 failing head on assaults where any other hmg allied or axis would not fail. I notice it most with falls. I had one game where this guy was attacking my .50 head on with 2 falls (not separated) and they would wreck it. Didn't even need grenades. It's also very common that squads move past this gun with the entire first burst not causing suppression.
This gun can stay the same, it's still useful, just make it cheap like 220 or 200. That's about what it's worth the way it is right now.
Cruzz I think your idea is fantastic. It hits multiple problem points and the USF desperately needs a proper mortar. The pak howitzer is a very poor performer and it's expensive. Being forced to pay 40 fuel for doctrinal mortar sucks and I never get that truck. |