Just to clarify, he doesn’t mean the encirclement doctrine stuka, he means the ostheer stuka dive bomb used by anoher player using another doctrine.
Yes this only works in team games to my knowledge
United States
United StatesT34/76 is NOT a joke on my hands; Maybe on your hands you make it suck shit? but on me, No. I can kill a stug with a little micro, go toe to toe with a Panzer 4. Is it a joke? LOL T34/85 is apparently a very good tank. But no one says it "one hit wipe" or elefant penetration; up to a point i think this little medium tank just have too much health and too much firepower with that fuel cost.
Thread: Stuka Dive-Bomber + Close the pocket26 Nov 2020, 16:03 PM
Just to clarify, he doesn’t mean the encirclement doctrine stuka, he means the ostheer stuka dive bomb used by anoher player using another doctrine. Yes this only works in team games to my knowledge In: COH2 Balance |
Thread: Stuka Dive-Bomber + Close the pocket26 Nov 2020, 15:52 PM
This combo is highly devastating and unstoppable currently. It has a high munitions cost and doctrine dependent, but I've had a few team games completely turn around through a single use of this combo. If you don't know, the conditions are simple. Gain visibility to a point. Use dive-bomber to make the point neutral. Activate close the pocket. Worldwide fireworks. In: COH2 Balance |
Thread: Can we please address OKW arty flares in new patch26 Nov 2020, 15:48 PM
I'll be honest, they feel cheap to me. Not just OKW, but UKF has it too. Cooldown and cost both need to be looked at and reevaluated. Attaching them to infantry is a good idea too. In: COH2 Balance |
Thread: USF officer24 Nov 2020, 13:11 PM
Your bias is extremely obvious, I have nothing to prove. The officers should be left alone. In: Lobby |
Thread: USF officer24 Nov 2020, 09:53 AM
KT is a power spike too, but it'll be a cold day in hell when you go on the board requesting ridiculous nerfs for that unit. In: Lobby |
Thread: CoH2: All-Out War Edition - 64bit 23 Nov 2020, 06:42 AM
Don't have to worry too much about the update breaking the game, it's already broken (not talking about balance). In: Lobby |
Thread: USF officer23 Nov 2020, 06:17 AM
I don't know how anyone could be struggling so hard against USF to have a desire to nerf them so hard. Especially not in team games. In: Lobby |
Thread: Why Ostheer is OP4 Nov 2020, 03:54 AM
Don't forget that the first unit Sturm is the best start unit. Rear Echelon LMAO. Waste of MP. The funny thing is, when they had volley ability that was useful and RE was Overpowered. So it got nerfed so bad that no one uses it. It doesn't even work because it got nerfed so hard. You have to catch someone crossing negative cover for that crap to work. RE OP In: COH2 Balance |
Thread: Why Ostheer is OP2 Nov 2020, 20:35 PM
I haven't read all the responses, but just to the op. I think most of the stuff listed is just weapons that work, really. The rifle grenades I agree with. They are bugged a lot and I get no warning or the grenade shoots first and the guy kneels second. Extremely strong in chaos. The brumbar is possibly too strong. It's really expensive, but it works very well. Very efficient vehicle, especially in the right hands, but even a complete n00b like me can do serious damage with it. I would actually add bundle grenades though. Even dodging them it's still very likely to get hit by it. Reduce AOE seems stupid in premise, but maybe a few more fractions of a second on the timer. In: COH2 Balance |
Thread: Conscript PPSH assault package2 Nov 2020, 06:23 AM
I don't see why it makes sense to have conscripts target size set higher than 1 In: COH2 Balance |
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