Thread: Shocks19 Aug 2014, 21:13 PM
kubel works on shocks. Kubel works as a team though, so not a standalone hard counter. Yes it still does the same function in late game as early game. If you want to beat shocks with volks, it's actually your best bet. |
Thread: Shocks19 Aug 2014, 20:49 PM
Obers are not always a sure way to stop shocks. Since shocks have smoke grenade they can eliminate the far advantage. You can move the obers, but ideally you want the obers to attack from long range in heavy cover. If you have to leave your cover position because of the smoke, then likely obers will lose. Shocks armor and dps is just better once mid range is acheived. Since obers can't fire behind them, they will lose precious milliseconds just turning around to face the lmg towards the shocks. Then there might even be a little dance first to delay the first burst.
I believe the infrared mp44 will beat shocks though, so that is 1 option if you have that commander. Seems fair though, considering shocks are commander specific too. That upgrade is a harsh 120mu too right?
Falls vs shocks is a joke. Falls are pretty good against other infantry, but man they are expensive to lose so hard against shocks. I don't think they should get a price decrease due to how they are deployed. Often times that is enough to justify the cost, sneaking up on katyushas, snipers, and other support units at the click of a button. I do think their reinforce cost can be reduced though, unless they are bugged, because they die fast like cons. |
Well they do their own testing and game sessions, so likely it's the result of that. Why it's a ninja change, I don't know, but I think cynthia_re mentioned one time how ninja changes get in on these forums. |
Thread: Shocks19 Aug 2014, 19:12 PM
volks and regular grenadiers should really stay away from shocks as single squads. Even with multiples they just don't have the dps to cut through the armor. Much like trying to use a con squad to fight sturm pio's or obers, it's usually useless.
I feel like something is wrong with falls though. They are dying super fast. I don't know if their health is cut in half or the received accuracy buff is not applying, but it seems like they are dying faster than they should. |
Thread: Shocks19 Aug 2014, 17:51 PM
I can't watch the replay right now. I'm having trouble understanding the issue of this topic. It's labeled shocks but I don't see much about shocks in your paragraphs. Can you clarify what your asking? |
The thing is, i feel that all vet abilities need a rework.
I mean sure, tripwire flares on conscripts are fine, they add some utility to them. However, tripwire flares on shocks, gaurds penals are completely wasted...
Same with capture point, they are decent on say a t-70, maybe on a t-34, but on IS-2s,, kv-1s, they simply aren't usefull.
The only vehicle that it would make sense to have blitz is the panther, other german vehicles were rather slow, and mobility is supposedly one of the advantages allied tanks should get, yet with blitz that's all negated.
I feel that t-34s are the tanks that should get blitz, is-2s and kv-2s should get some kind of "breakthruoght assault" that temporarily causes their main gun to pin enemy troops, tigers and PIVs could get something like aimed shot for the puma or something. Panther could get it's blitz ability. KV-1s should get hull down, like the PE PIV that makes them fire faster.
Blitz is just one of those abilities that make the su-85 completely useless in 1v1 way.
M36 jacksons aren't so affected, because they have a turret and do collosal damage.
That IS2 suggestion is a bit scary, I don't think we would ever hear the end of that. KV1 idea is pretty cool though, that tank needs something. I never want to build them. |
MY ARGUMENT?
Well how about this?
Largest teching cost in the game..while u guys are chilling on call-ins.
ZERO AI capability.Has to flee from a single AT gun...whats the point the armor if it can't kill?
Worthless reload..worthless accuracy-misses half the time..avg dmg.
175 FUEL.
Whats the point of armor and health if its incapable of killing anything.
Tank hunter..lol.
Glorified meatshield with dud gun and drunk gunner.
There..go on.
P.S :If u don't believe me..u don't have to.I would ask u to do a simple thing..play ostheer for 12 matches in teamgames using the panther.U'll get my argument.I dare u..do it and use the panther.I dare u.Then come and give feedback.Good day.
Panther has pintle upgrade which is cheap and effective AI. All pintle gunners are a no-brainer upgrade in the game and the panthers is no exception. With this upgrade it is impossible for a single at gun to beat a managed panther. The pintle gunner alone would defeat the at gun. You could have a damaged main gun panther with an active pintle gunner and you will win vs a single at gun. As you know my playercard is visible and you can see that I meet your 12 match experience requirement. My experience with panthers has been much more fruitful than yours seem to be, so I think your doing something wrong. It's not even Rngesus. With blitzkreig you can beat the single at gun possibly without even taking damage. I consider it to be about the best tank in CoH2, just as I found it to be the best tank in CoH1 for the 6-7 years I played that.
Especially from Panther?? You ever used a Panther ever? Unless you get lucky with RNG and lots of shots bouncing, 2 T34/76s will rape Panther.
How about IS2? That thing has much more armor than Tiger, is faster and has a better gun, yet costs the same. Only thing Tiger has over IS2 is blitz and reload time and I guess it's a smaller target, but none of those things make up for the other differences.
Tiger also has more HP than IS2 last I checked (even after the WFA hp reduction). I think it's cheaper too, but I would need to check that. 2 t34/76 cost more than panther (disregarding tech costs), so seeing them beat a panther is not a problem.
IS-2 is just lol atm.Unless u picked tiger doctrine u can't counter it as ostheer basically.Pz 4 even in packs will lose because they can't penetrate its armor..even rear most of the time.Paks take too long to kill before one shotted..this still remains the best method.
Panther extinct.
Elefant extinct.
pAK 43 extinct.
Last sentinel tiger-even that may lose....but no,that can't be.Tiger is the last missing link to deleting ostheer armor from the game.It has to be eliminated.
Panther does a pretty good job against IS2, it might need a little extra help, but considering the cost difference, it's understandable. That's my experience at least, I haven't found panther to be "extinct" to me. Pak43 is a deterent to anyone with a functional brain that knows it's there. I'm not going to see an IS2 and immediately think, I need a pak43. I don't know about elefant, I haven't used it since the range decrease. I did fight one that was surrounded by a pack of other tanks and I couldn't get to it. I will say I don't share your gloomy position on axis armor. I think if there is anything this community can agree on, axis has the best armor statistically. I may not have as many axis games as others, but those I have played have never resulted in me feeling I can't deal with ANY allied armored vehicles.
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I don't think I have broken 10, but I've come close to that I think. I don't remember an actual number. I know greater than 5 and less than 10. |
The way you described the process is the way I understand it. |
Well make sure you verify your game cache first, so you know your game files are correct.
The next thing you would need is some kind of console to let you know what's failing to load.
Outside of that, you could try running the .exe as admin to try to get around any permissions that might be blocking read/write access to the game.
Check out what your security programs are doing also, if you have them doing real time protection. They may be preventing access to computer resources the game needs.
I'm sorry I can't be more specific than that, but configurations vary and I really don't know what the game is trying to do at that 1/3 load mark. |