Alright. Thanks for the feedback all! I've taken a few ideas into account, and as such have produced a revised version:
Defensive Supprt Company(Revision 1)
0CP - Advanced Fortifications: Rear Echelon squads can build Reinforced Fighting Positions(like a normal fighting position with higher armour and/or health, and higher cost), and lay Anti-Infantry and Anti-Tank Minefields.
1 or 2CP - Defensive Positions: The old M1919 ability, but without the suppression and can only be de-activated out of combat.
3CP - Counter Attack: All infantry can decap faster and gain increased accuracy/ROF
9CP - Standing Barrage: The same as the Covering Artillery from the OP, just renamed.
11CP - Still the Sherman Jumbo.
Thanks to Vuther for the admittedly far better name for Covering Artillery, and BeefSurge for the ability suggestions on this one.
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Broadcast: https://www.twitch.tv/tigerkonigs
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Game Name: [Warfarers]TigerKonigs
Broadcast: https://www.twitch.tv/tigerkonigs
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