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Adapt |
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OMG Relic, give us some gameplay videos FFS. You lose your money by being so secret. |
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Give Brummbar 100 range! |
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I'd like to see isu penetration nerfed and Elefant damage nerfed - from 320 to 240, because it kills medium tanks with 2 shots and heavies with 3 shots, you catch the first shot and you just cant react before it fires for the second time and kills your tank. And maybe range nerfed to 75-80 for both, its still very long range |
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The first hmg that starts shooting wins if they are in same type of cover. Mg42 is a good weapon in right hands. I always build one to cover grenadiers. If they get supressed, I press attack on maxim, mg42 deploys at max range, supresses the maxim amd grens then wait a couple of sec for supression to end and can walk straight up to maxim to kill it. Same works for soviets. While mg42 shoots at other squad, maxim can deploy in the firing arc of mg42 and supress it. If you dont want to always suffer from that then put you hmgs in cover. Pretty simple mechanics |
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Your details:
Steam Alias: shell321ua
Steam ID: 76561198079689423
Your partner's details:
Steam Alias: solo1193
Steam ID: 76561198071619278
Your team name + Tag:
Name: Ukrainian Front
Tag: UF
Mapchoice: Semoisky Summer
Desired faction to start: Soviet Union |
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Guards, fuel drop, mark target, sherman, isu152. gg
For germans - 30muni recon plane, panzer tactician, 60 muni strafe, change 50fu for 150 muni, tactical movement |
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Sherman veterancy needs to be reworked imo. It already reloads very fast, but starting from vet2 it becomes an auto cannon imo |
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Well, that fact that you complain that its harder to replenish losses with double callin.
I'd better make all medium armour callins a double to make anyone who waits for the callin to provide a bigger punch right away, sacrificing the teching in return |