Profile of IronMedic
Post History of IronMedic
Thread: How do we make the soft area ?28 Nov 2013, 09:17 AM
you use the "Interactivity Stage" tool(icon locks like a window with a doted squiggly line inside) next to the "Territory Mapping" tool and set the Interactivity Stage value to a number that is not "0"(have seen the official maps use 10, 40, 50, 64)and "paint" your out of bounds area and to "de-paint" use the value "0" |
Thread: Snow covert Objects28 Nov 2013, 07:18 AM
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Thread: Issues exporting a saved map27 Nov 2013, 17:37 PM
As far as i know you can't use "( )" in the map file name, name it "Uneventest01" or "4p_Uneventest01", and under "Scenario->Scenario Properties..." you can enter the mapname whit "(2-4) " |
Thread: (2 - 4) Baptist at Seelow27 Nov 2013, 16:33 PM
Corrected a slight mistake with the capture point blocking the exit out of spawn for some light vehicle. Updated to 4p_outskirts_of_seelow_A02b. Sorry but I should have notic that before when I play tested it earlier. In: Map Sharing |
Thread: (2 - 4) Baptist at Seelow27 Nov 2013, 15:02 PM
Updated to 4p_outskirts_of_seelow_A02. In: Map Sharing |
Thread: How to add Pictures into the game.26 Nov 2013, 16:30 PM
Use Photoshop or gimp (gimp is free) to "save as"/"Export" a .jpg or any other "normal" picture file. |
Thread: make destruction on the map26 Nov 2013, 16:21 PM
What do you mean by that? Would you like to set buildings / walls / fences etc. to damaged state? I believe what the person does ask if the is a way to "export" the destruction that is left on map by tanks and artillery by playing the game and then import it into world-builder and use that as a script to "automatically" apply the destruction ont to the objetcs and the terrain itself, in theory you coud create a custom savefile to be used as a "destructionscrip" to apply destruction in WorldBuilder. |
Thread: How to add Pictures into the game.26 Nov 2013, 15:42 PM
you create a .tga called mapfilename_loading_background in the same folder as the mapfilename.sgb. so if your mapfilename's name is 4p_outskirts_of_seelow_A01 the loading backgrounds name has to be 4p_outskirts_of_seelow_A01_loading_background.tga, and then open world-builder and your map and export package. Hope this helps. ps. sorry for the shameless plug of my own map ![]() |
Thread: (2 - 4) Baptist at Seelow26 Nov 2013, 13:25 PM
Baptist at Seelow, a two to four player map inspired by the mission "Written in stone" from Brothers in Arms: Hell's Highway Feedback, especially regarding balance and bugs is greatly appreciated. (2 - 4) Baptist at Seelow "Summer and Winter" Current version: 4p_outskirts_of_seelow_"Summer" (WORKSHOP) 4p_outskirts_of_seelow_"Winter" (WORKSHOP) Code
In game screen shoots taken with help of [COH2] CheatCommands Mod [Version: Beta 1.00]. In: Map Sharing |
Thread: (6-8) North Seelow24 Nov 2013, 21:48 PM
New version: 8p_North_Seelow_A02 Updating screen shots later. In: Map Sharing |
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