Profile of IronMedic
Post History of IronMedic
Thread: weird shadow appeared15 Aug 2014, 11:56 AM
you could do that, or you just fill that chunk whit one texture and re paint it whit less layers, to view layer counts and chunk borders use the "Texture tile painting mode"(TILE) and click once on the "Layer Counts" and "Chunks" buttons. |
Thread: weird shadow appeared15 Aug 2014, 11:40 AM
You have simply exceeded the 8 layer texture tile limit in that 32x32m Chunk. |
Thread: Seine river docks - Sottevast - Mashup12 Aug 2014, 22:04 PM
I reshaped the terrain under the center bridge giving tanks more space to maneuver smoothly, added more pictures (ingame at medium quality). Changed atmosphere settings to a Infernal night with light snow fall. |
Thread: Turn on Street Lights12 Aug 2014, 20:47 PM
This works for me in "mapname".scar, don't know if the "Time of Day" has to be set to night tho.(Scenario->Atmosphere Properties-> Sunlight) Code
--this is a comment btw |
Thread: help please~~~~~9 Aug 2014, 12:23 PM
Had a look at your map and it is painted impass all over the place. remove the painted impass by right-clicking using the "Impass Map Editor"( |
Thread: Extracting WFA Maps?30 Jul 2014, 21:13 PM
1. Create a new text-file in your Coh2 install folder ("drive":\...\Steam\steamapps\common\Company of Heroes 2) 2. Save this text as a .bat (ex. Name "Extract_MP_WFA.bat") Code
3. Save and close. 4. Run/ open "Extract_MP_WFA.bat". |
Thread: Seine river docks - Sottevast - Mashup26 Jul 2014, 09:26 AM
It's a temporary solution on a impasse issue due to the vp model, had to rework it slightly. I will add a few more building, and a couple of large factory/harbor related ruins. I'm going to add more rail-yard/harbor/factory details and defiantly some sandbags and trenches were they would fit. time of year is late autumn/early winter, in other words that awkward time of year when the first blizzard surprises both sides, considering a rostov styled blizzard. |
Thread: Seine river docks - Sottevast - Mashup15 Jul 2014, 18:54 PM
I've working on map for some time now and i fell like showing of what i have so far it's a mashup between Seine river docks and Sottevast(vcoh campaign mission 7), but there is still a lot left to do before i upload it to the workshop and i fell like i could use some input. ![]() Temporary loading background. ![]() Temporary Minimap. ![]() Close to the east Mu-point. ![]() Close to the east Mu-point. ![]() Close to the east Fu-point. ![]() From an other angel looking towards the east Fu-point. ![]() South of the west Mu-point. ![]() The territory point south of the west Mu-point. ![]() From an other angel. As mentioned before there is still a lot left to do before i fell i can release it. |
Thread: Squad duping1 Jul 2014, 12:55 PM
well at least it doesn't result in all clients receiving bug-splat error... In: COH2 Bugs |
Thread: (2-6) Tinallinge28 Jun 2014, 10:24 AM
is this the map you had performance issues whit? if so i can see why from orbit, i see you have 23( roughly counted) water sources and the recommended is 2-3 water sources. To quote MonolithicBacon "And again, the number of water sources is the "ideal" amount. Each water tap lowers the optimisation of the map considerably. Some Relic maps have more (particularly the mud maps), but they are well optimised in other ways to compensate for this." In: Map Sharing |
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