
Profile of IronMedic
Post History of IronMedic
Thread: Tips & guides by community members22 Dec 2014, 10:42 AM
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Thread: patch comes, replays gone... is there a way?15 Dec 2014, 19:54 PM
In: Lobby |
Thread: Snowstorm6 Dec 2014, 15:04 PM
Use this code, and save it in in "mapname".scar (not "mapname_ID".scar), and if this file does not exist you have to manually create a new text-file and save it as "mapname".scar using the file-format "All Types(*.*)". note: it can by default the first blizzard will hit between the 9-12 minute mark. Code
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Thread: Snowstorm5 Dec 2014, 18:12 PM
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Thread: Map making Problem. Brown texture appeared. Help5 Dec 2014, 18:11 PM
That is a Horizon mesh and functions as a sky-box, to change/disable the current sky-box go to"Scenario->Terrain Properties" |
Thread: scar code help for Artillery?5 Dec 2014, 16:58 PM
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Thread: How To: Pseudo-Random Offmap Abilities5 Dec 2014, 16:55 PM
How To: Pseudo-Random Offmap Abilitiesnote: This is one way to do it. ![]() Larger picture. Step1: Open your level inside world-builder and select the Render Marker Prox( Step2: Set the Marker Mode to Scar Markers. Step3: Set the marker type to Enemy_Spawn, to easier keep a track of which markers are used to call in off-map abilities. Step4: Right-click on your desired target zone(s). Step5: Select the freshly placed marker, you can rename or keep the default name, and note down it's name( this is not necessary but highly recommended for step9). Step6: Save your level and minimize the world-builder. Step7: Open/navigate to the folder were your level is saved open or create mapname.scar (if your level is named "4_6_rostov.sgb" your need to open/create "4_6_rostov.scar"). Step8: Copy paste the code into mapname.scar. Step9a: Scroll down to the function RES_Cast(), add your markers to the table "local markers_Cast", also remove the example markers. Step9b: Optional you can change the following variables g_offmap_interval_first_min, g_offmap_interval_first_max, g_offmap_interval_min, g_offmap_interval_max, these will affect how often the ability is cast. The g_aef_ability (usa), g_west_german_ability (OKW), g_german_ability (ost/wher) and g_soviet_ability (sov), will affect what ability is cast. Step10: save/save as "mapname.scar", maximize world-builder and "export package". Code
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Thread: There goes the neighbearhood20 Nov 2014, 18:09 PM
There goes the neighbourhood <puts on sunglasses> Swedish Style! In: The Angry Bears |
Thread: Impassable Bridge19 Nov 2014, 12:37 PM
the support wall-spline under the bridge is an issue, "remove" the section of spline under the bridge then manually place the walls under the bridge and set them to visual. |
Thread: The BaconBox12 Nov 2014, 22:10 PM
added the set of tree-clusters used in face-of at Ronnea. Medics_Stamps_v1 In: Guides |
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