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Posts: 3552 | Subs: 2
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Morocco
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Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins
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PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins
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PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: T-70 in game18 Apr 2014, 01:51 AM
Or maybe have it availible as a T60 or T38 in Tier 2, but with an upgrade to T70 you can only do when T3 or T4 has been built (as happens for the FHT) In: COH2 Balance |
Thread: T-70 in game18 Apr 2014, 01:49 AM
It's not good enough to be in T3, but too good to be bumped down to say T2 because that would mean it was availible at the start The only people I see building it are the AI In: COH2 Balance |
Thread: Nerf german mass panther rush15 Apr 2014, 23:55 PM
Play both factions is about the only one of those I would agree with, but I have heard all 3 put foward at one time or another and if you take them all together that leaves a very small ammount of people whose opinion is suppossed to matter. However as no one has chimed to defend the other two I will consider my point made. In: COH2 Balance |
Thread: Nerf german mass panther rush15 Apr 2014, 20:59 PM
It appears you are only allowed to have a valid opinion if: 1) You are ranked in the Top Arbitarily Small Number 2) You play both factions 3) You only play 1v1 Having paid money for the product is not sufficient In: COH2 Balance |
Thread: Main game mode to balance COH2?15 Apr 2014, 20:54 PM
I abstained BTW In: COH2 Balance |
Thread: Main game mode to balance COH2?15 Apr 2014, 20:53 PM
Short version: All modes are important, but what balance means varies by mode My objective would be: Balanced for 1v1, tending to favour Soviets as more players get involved. Reasoning (sorry for wall of text, but I think it's important. If necessary I will start a thread for that discussion) All versions are important because we all paid money for this, but what balance means varies on what mode you play and what you seek. For what I would call for want of a better word "Competitive" players balance means equal chances for both sides given equal skill For "Casual" players, however balance means roughly equal wait times for each faction. Usually Competitive play 1v1 and 2v2 and casual play team games, or perhaps more accurately Competitive play only really happens 1v1 and 2v2 wherehas Casuals play all modes. Further, more people express a preference for Germans, and that is probably more true of the Casual players. While it varies by time zone (and Soviets seem to be more popular when the US and Europe are sleeping), I don't think there is any serious objection to the idea that the Soviets are not the glamourous faction. Even in the days of 1CP shocks and Soviet Industry I don't recall every seeing search results come back 90/10 or 80/20 in their favour. Therefore Soviets need to be slightly favoured to get more people to play them, but it would be best if that only happens for team games. In: COH2 Balance |
Thread: Changing Sides15 Apr 2014, 05:10 AM
I was in much the same position, I started playing with just the Soviets and only started playing Ost later. Some suggestions: Commander makes much less difference to the Germans unless you pick Mechanised Assault or Ostruppen (both of which in some respects, especially the former play like pre-patch Sovs) Therefore take options that do not have particularly unique units and learn to play the German Core. Depending on the game mode and the level of opposition you will probably get to build 3 out of 4 buldings and 4 is not uncommon. +++++++++++++++++++++++++++ The Russians are a la carte fine dining, because all your choices matter and they have to work well together. The Germans are an all you can eat buffet, you can generally take a little of everything My suggested choices: Anything with Recon, Spotting Scope or Smoke Dischargers. Being able to see what the Soviets are up to is very useful, and you'll have to deal with your armour being buttoned and marked which is very unpleasent if it has never happened to you before. |
Thread: Penal Battalions historicaly and what confusses most people14 Apr 2014, 15:16 PM
Because no one gave The Dirty Dozen weapons at all. Which is the pop cultural reference point people should be using In: Lobby |
Thread: New Soviet Commander on the way!!!11 Apr 2014, 07:14 AM
Fair Enough, though what works in TOW is not the same as what works otherwise so there is a development, testing and balancing cost. The KV1 from TOW is the same skin as the call-in, but the costs are different Similarly the B4s that are in Blitzkreig and Smolensk are not the same thing as the buildible unit either. Same is also true of the STUG-E you have in 1941, which in MP is unjustly pilloried but in 1941 TOW is about as good as you can get and costs about 3 times as much In: Lobby |
Thread: New Soviet Commander on the way!!!11 Apr 2014, 06:52 AM
As one of the other TOW missions in Southern Fronts is the Lutfwaffe guy from Kharkov Divide I will post him too, as I expect that if we get the Commissar we will get him somewhere. 4 man team, so I expect the same stats as Artillery Officer Recon: On demand on your location Frag Bombs: 100 MUN Stuka 37mm: 150 MUN On reflection though that is very close to the Make War not Love Air Superiority Commander so we may not get this guy In: Lobby |
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