Wargaming too man, try 4v4 in the largest map setting, you will feel like an actual commander working in tandem with other commanders to achieve victory.
Word

Posts: 3552 | Subs: 2
Morocco
Morocco
Thread: Soviet Forward HQ is completely broken. 6 Jun 2014, 03:27 AM
Word In: COH2 Balance |
Thread: DOW2 Veteran Apslao needing help with COH26 Jun 2014, 03:19 AM
Gotta replay? In: Strategy Desk |
Thread: Teching and call ins. 6 Jun 2014, 03:16 AM
Why do people want this? Limiting top Tier Call Ins to one per side I can sort of see because that is allegedly the way in worked in COH1 and an army that consists of 3 Tigers is kinda silly Still don't think it is a good idea though. However making Call In tanks need tech I don't see the reasoning? In: COH2 Balance |
Thread: Does the Zis really need barrage?3 Jun 2014, 19:05 PM
It's too late now ZIS spam will be the new meta (Sarcasm) In: COH2 Balance |
Thread: 5 men German squads29 May 2014, 16:29 PM
I naturally assumed we'd see some such 3 man squads in the expansion but from screenshots it seems not. The Commissar squad is 3 men, but that's only been seen in one TOW In: COH2 Balance |
Thread: Question about Advanced warfare commander29 May 2014, 15:56 PM
Empirical evidence of this community is that yes somebody would complain about it. In: Lobby |
Thread: B4 and Kv-2 in more commanders26 May 2014, 23:00 PM
Well with the game allegedly suppossed to reflect 1944 to 45 the KV1 and KV2 should be rare. In: COH2 Gameplay |
Thread: Do vanilla bulletins affect doctrinal units?26 May 2014, 21:02 PM
Qualifying for them often shows no consistent pattern, so I would be suprised if using them does. Despite Tiger Aces being Tigers: KV1 you can get in early TOW does not count as a KV1 for: Just a Scratch! Get a KV1 to Veterancy Rank 3. Therefore I would be suprised if it benefited from it The "STUG III" bulletins do not generally count STUG-Es towards them, so I would be suprised if they worked the other way I am looking at putting together an overall guide towards the bulletins, so any information we get is good In: COH2 Gameplay |
Thread: Tank crew escaping the tank when it explodes23 May 2014, 13:00 PM
Not for the weak of stomach: http://www.arrse.co.uk/community/threads/crew-body-recovery-from-inside-destroyed-tanks.139485/ http://forum.axishistory.com/viewtopic.php?f=47&t=169049 The tank may be salvagable, but that doesn't mean the crew got out... In: Lobby |
Thread: Tank crew escaping the tank when it explodes23 May 2014, 12:52 PM
Great feature, but I don;t know if they will ever implement this. Anyway, they already have the first step to do that in the actual game. Think. Abandoned vehicles. If it's abandoned, where is the crew that abandoned it? In such situation, the left crew members should by default exit with the retreating mark on their heads and run to Hq. And there you have your abandoned tank crew waiting at your Hq. Wouldn't that be something? I believe there is a voice quote along the lines of: "Hose that vehicle out and get it ready" The abandoned vehicle might still run, but what is left of the crew are caked on the insides... In: Lobby |
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