Before the last update from Cynthia I'd be much less happy
However the poll doesn't really reflect how I feel and I think we need some more nuance.
I liked bulletins being linked to achivements, iit gave you a reason to use units you might not otherwise use and break up your gameplay
I liked commander drops and bulletins linked to level.
Duplicates need to be made meaningful, especially we need an answer on whether bulletins stack or not, because it seems some do and some don't and we don't know which is bug and which is feature
So if I had an ideal situation for war spoils it would be this:
You can always unlock one iteration of a bulletin linked to acheivement or level as before
Bulletins to stack
War Spoils to be awarded based on XP not time played (prevents AFK farming and rewards achivement not participation)
XP cost to scale upwards based on how many drops you have already had
War spoil drops to be strongly weighted towards the faction you play and the units you use
I could even go with some of the commanders requiring a special achivement to unlock
(like you unlock Not One Step Back by winning a certain number of games without ever retreating)
Duplicate commanders, skins, faceplates and bulletins need to be made meaningful. Trade will only really work like for like, so crafting looks like the only other option
