Before the last update from Cynthia I'd be much less happy
However the poll doesn't really reflect how I feel and I think we need some more nuance.
I liked bulletins being linked to achivements, iit gave you a reason to use units you might not otherwise use and break up your gameplay
I liked commander drops and bulletins linked to level.
Duplicates need to be made meaningful, especially we need an answer on whether bulletins stack or not, because it seems some do and some don't and we don't know which is bug and which is feature
So if I had an ideal situation for war spoils it would be this:
You can always unlock one iteration of a bulletin linked to acheivement or level as before
Bulletins to stack
War Spoils to be awarded based on XP not time played (prevents AFK farming and rewards achivement not participation)
XP cost to scale upwards based on how many drops you have already had
War spoil drops to be strongly weighted towards the faction you play and the units you use
I could even go with some of the commanders requiring a special achivement to unlock
(like you unlock Not One Step Back by winning a certain number of games without ever retreating)
Duplicate commanders, skins, faceplates and bulletins need to be made meaningful. Trade will only really work like for like, so crafting looks like the only other option
Profile of van Voort
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Posts: 3552 | Subs: 2
General Information
Residence:
Morocco
Nationality:
Morocco
Residence:
MoroccoNationality:
Morocco
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Resident Soviet Whiner and Grand Master Bias Jedi; General Secretary of the Soviet Whine Hydra Collective; Axis Hating Sheeple; Allied Butt Buddy! Collect Them All!
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Also the African Branch of TAB Bulletins

PS: The Italian Army fought with courage and skill
Post History of van Voort
Thread: War Spoils Poll26 Jul 2014, 01:48 AM
In: COH2 Gameplay |
Thread: War Spoils Poll26 Jul 2014, 01:37 AM
Because I got this in game In: COH2 Gameplay |
Thread: some 6-8 player maps not playable with 826 Jul 2014, 01:33 AM
City 17 Winter was in circulation but was taken out because it was frequently vetoed because people hate snow Rhzev summer was also taken out for being frequently vetoed I likeed both In: COH2 Bugs |
Thread: Katyusha seriously need a nerf26 Jul 2014, 00:50 AM
I was using the Katy before, because it was an excellent tool for breaking up German defences on maps like Angermunde Of course you needed 3 for it to actually kill things rather than impose a mild micro tax and MP bleed but it wasn't necessarily crap I have not played Sovs a lot since WFA came out so I will be interested to see what it's like now. I'm not suprised we are seeing it used more, because we see elite vetted infantry blobs you want wiped and high value static targets. That it has been buffed is just the icing on the cake In: COH2 Balance |
Thread: Action Items: Balance Feedback Required!26 Jul 2014, 00:42 AM
Either push them back to later CPs (like 2) And/Or Give them an fuel cost and maybe more MP as elite training works
I don't know if this in response to Maxim spam being the new meta, or a longer term issue. I would be very wary of changing the Soviet essence. Maxim spam is common right now, but the Soviets basically only have three opening options: 1) T2 2) T1 just got nerfed 3) Con spam is difficult right now, especially v OKW, and more seriously US rifle spam is much better than con spam so if you want to do that you have no real reason to play Soviets If the other two options become better then maxim spam will be less common In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 13:05 PM
Because it caused most of the casualties in the war? In: COH2 Balance |
Thread: American theatre of war25 Jul 2014, 02:39 AM
I'd like to see new TOW, and Relic may have it on the back burner, but I doubt that it's a good value for relic to make it or people to buy it compared to what else they could be doing In: Scrap Yard |
Thread: Oberkommando West: Elite Armored Doctrine (Feedback)25 Jul 2014, 02:31 AM
I like it personally. Because OKW lacks Generalist Armor or any decent AI armor that isnt the massively expensive KT. Which does beg the question, if that is what you want, why aren't you playing OKH in the first place? In: COH2 Balance |
Thread: Oberkommando West: Elite Armored Doctrine (Feedback)25 Jul 2014, 02:30 AM
lol i used the heat rounds today. it was like taking a club to a gun fight. it was like a slow motion turd hitting the E8. a kingtiger shooting this looked about as good as it worked. fucking retarded ability. why not TUNGSTEN rounds? they are high velocity AT rounds? no can't have something that makes sense for Germans, like the field repairs, they should have been on ost doc not okw, but that would make sense. I know I am not going to win any friends by mentioning "reality", but the Germans were short of tungsten by the time of the late 44/45 battles for a variety of reasons not least that the allies out bid them for the very limited supplies availible In: COH2 Balance |
Thread: Katyusha seriously need a nerf25 Jul 2014, 02:19 AM
I can understand that point of view, but I don't think you can automatically assume that anyone who plays one faction in preference to another is necessarily not objective I will certainly agree that you need to play with and play against units to get the full picture In: COH2 Balance |
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