

Posts: 3552 | Subs: 2
Thread: The Angry Bears - Recruitment11 Nov 2014, 02:44 AM
![]() In: Lobby |
Thread: About the B-411 Nov 2014, 02:20 AM
Chat transcript of every TAB game ever: Loading screen: - Do they have anything that can counter B4? - Nope - Bwhahahah +++++++++++++++++++ Can't get excited about this sorry You can pick doctrines with Uber tanks and complain you have no counter to on map artillery; or you can get ready, see what everyone else in your team has and use core In: COH2 Balance |
Thread: Call in units that desperately need buffing to be relevant11 Nov 2014, 02:09 AM
And the Soviets cannot be allowed to have something that works. Let's just drop this now and go back to the OP? I regret starting this tangent In: COH2 Balance |
Thread: Obersoldaten and stuff11 Nov 2014, 02:06 AM
True, but 1v1 is not the game Even automatch is not the game In: COH2 Balance |
Thread: Obersoldaten and stuff11 Nov 2014, 00:51 AM
Player card doesn't mean as much as people like to think it does If you are actually high-ranked someone will be along to tell you that you "obviously" got that way through cheese strats and abusing the current meta In: COH2 Balance |
Thread: First games as OKW and OST11 Nov 2014, 00:42 AM
Welcome to the dark side, or as we like to call it, easy mode The Stuka IS good I will grant you that, but given what you have to give up to get it, it needs to be good In: COH2 Gameplay |
Thread: Improving the 4v4 Allied playerbase11 Nov 2014, 00:38 AM
I recently had the pleasure of making rank 1 on 4v4 USF random. It was probably one of the most gruelling experiences of my life, taking an insane amount of games with a terrible win/loss ratio. Kudos; that would be a long slog. I would take issue with however: Ettelbruck Station Reason: More like ‘Stuka Barrage’ Station. Zero flanking combined with creeping barrages on narrow streets makes pretty much everything but Soviet heavy tanks useless. It's a close narrow battle that allows early infantry action in which the US are good More importantly, it's a small map with very restricted movement; so on map artillery becomes very, very, good because Axis units cannot retreat out of range and have very restricted movement Best 4v4 random I had there was when we came back from 450-50 to get the win purely through Priests, B4s, Howitzers and Katys blasting the Axis off the map In: Strategy Desk |
Thread: Plane crashes should deal no damage11 Nov 2014, 00:27 AM
Agreed, maybe also: - ISU-152s can shoot flowers instead of shells - KV-8s can spray silly string instead of fire - German tanks are replaced with adorable keetoms - Grenadiers get care bear stares instead of LMGs - Shock troops need to get close so they can hug you In: Lobby |
Thread: Call in units that desperately need buffing to be relevant10 Nov 2014, 12:24 PM
Slightly OT but: Both ISU and Jagd are fine in what they do The only thing problematic with the Jagd is the "Tank that shoots through walls" thing it has going ++++++++++ And cons are about as relevant after early game as Agrens... In: COH2 Balance |
Thread: Call in units that desperately need buffing to be relevant10 Nov 2014, 11:48 AM
KV1 is fine; it's what a call in tank should be. Not a game winner by itself but an interesting option I also won't hear a bad word against A-Grens; they are fun and fine; also what a call in unit should be +++++++++++ "Call in units that desperately need buffing so we remember they exist" Mechanised Grenadier Group Mechanised Assault Group In both cases because you are paying a ridiculous premium for the unarmed metal box they come in Panzer IV Battle Group Because at 9CP I always find myself thinking I need a shittier version of the OKH P-IV that hit the field 10 minutes ago to fight the 34/85s and IS2's that will be along soon "Call in units that desperately need buffing to be relevant" M10 Tank irritant Partisans M42-45mm Conscripts (You know it is true) "Call in units that are good but people desperately need to shut up about" Tigers Tiger Ace T34/85 IS2 ISU-152 "Call in units that desperately need to be fixed" Jagdtiger In: COH2 Balance |