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Post History of GenMe
Thread: GG vs Paula12 Nov 2015, 07:20 AM
croc looks like a waste of time to be honest, brit player just got inf spammed and hit by throw away vehicles, Ost should be punished more for just chucking units away like that, fun game though In: Replays |
Thread: Blobber gets rekt.4 Nov 2015, 00:42 AM
Lemme get this straight: You're playing one of the easiest matchups in this game on perhaps the most Allies-friendly map against a completely inoffensive, barely top 1000 player, and then you trashtalk him? Quite classy...sic transit gloria mundi. Hey LeYawn...lets see your Soviet victory replays against OKW then? ...total silence coming up ![]() In: Replays |
Thread: kingtiger rolling out!4 Nov 2015, 00:36 AM
The design to leave two factions without a sniper is quite frankly dumb. good point, its like allowing a core infantry unit as the one that wields the shrek is quite frankly dumb ![]() In: Replays |
Thread: the problem with strafe in this game :D2 Nov 2015, 11:19 AM
heres my mention of it on the company of heroes forum the day before this game, this happens that often...lol http://community.companyofheroes.com/forum/company-of-heroes-2/coh-2-balance-feedback/231871-aircraft-loiter-time In: Replays |
Thread: the problem with strafe in this game :D2 Nov 2015, 11:14 AM
this shit keeps happening and ive tried M5 and it doesnt kill aircraft, it just gets strafed to death...lol, they need to not attack at base as its yet another win button In: Replays |
Thread: OKW help needed, cant counter as Soviets2 Nov 2015, 01:46 AM
Yeah, soviets are in a pretty weird spot right now. I used to do this sometimes before the napalm nade, I found myself being hugely outnumbered though, I think because it kills so few models as it prompts an immediate retreat, having said that it can definitely work In: Replays |
Thread: OKW help needed, cant counter as Soviets2 Nov 2015, 00:38 AM
I have won five games against OKW and lost one to an obviously superior player since listening to your advice about going cons to tier two with a shock squad, I get a single MG and then Zis wall to KV8 then IS2, I think I was trying to be too clever and going too mixed arms, instead of getting a steady stream of cons going and winning battles as opposed to trying to win the map, thank you for your help its been greatly appreciated, must admit the napalm nade being toned down a bit has helped as well ![]() In: Replays |
Thread: Why some historical resemblance matters31 Oct 2015, 18:06 PM
If they improved t34-76 to be like a P4, it would solve the Russian problem in a fell swoop.yes it would, they could even out the cost as well In: COH2 Balance |
Thread: Why some historical resemblance matters31 Oct 2015, 17:54 PM
Just a sidenote: The hull armor of the Panzer IV G/H/J was 80mm thick and German crews were instructed to angle their armor, making it pretty much as effective as the T-34s armor. the Panther was produced in response to the T34, although the PIV reached some parity with the T34/76, that was absolutely its highest watermark, both tanks could penetrate each other with a single shot and both had on par optics so armour and gun differences don't matter, it comes down to mobility, reliability, chance of deflection and turret speed, all of which the T34 wins on, I'm ignoring training, crew ability and communication because these are situational and to much of a variable, purely talking about the tank itself In: COH2 Balance |
Thread: Why some historical resemblance matters31 Oct 2015, 17:41 PM
I see lots of people make points and counter points about something not being historically accurate and then a reply that this game can't be historically accurate as it is an RTS not a comp sim war game. This is true, but it's no excuse to not use historical parameters to help dial in theme and asymmetric balance. What I am trying to say is sometimes doing things that aren't just not historical but actually completely 100% anti-historical is nonsense and should not be defended with "well we have to forsake accuracy for balance". Rather than just stabbing in the dark with unit values and then tuning they should try to get all their comparative data right not in absolute terms but in relative terms among other common units. Then we could get rid of ridiculous things like an SU-76 being same penetration as SU-85 and 34/76 having worse armor/hp than PIV ausf G despite being better armored with its famous 60° front armor slope. I couldn't agree more with this, I think historical accuracy would create a much better balanced game, as in reality Tanks were developed in response to enemy tanks, so in a way reality was always attempting to achieve parity or dominance, infantry combat is fine and more flexible, as in a game people cant dive into cover or hide behind a dead comrade etc, reality is not literal its merely a starting point from which you can finely adjust In: COH2 Balance |
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