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Residence: United States
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Game Name: EXPERTSVonIvan
The new volk changes allow them to compete with riflemen at medium range. I can barely keep up with the wipes they are achieving.
I'd suggest re-working their values, rather than having their shreks removed.
No, I don't agree with it. This guide isn't for this coh2 "pros" who act like total retard in this thread. So there are no point to talk shit about Devm's work for the community.
All other factions needs good starting strategy like BO and where to go cap, defend etc, USF is only one where BO doesnt really count because this faction is meant to be aggressive, it's meant to do what your opponent can't counter and not (like ostheer for example) make units to counter something. that's why IMO USF doesn't care about starting BO, who cares if you go 3 rifles 3 RE, 10 RE or 5 rifles since they will always get better map control and be aggresive.
Since the gren nerf (after ninja buff Kappa) the ostheer is utterly trash, you may say im wrong but what can ostheer do, or what you do? gren spam and then 2 snipers because that's only viable counter to rifles, then you get ofc only choice, call-in Tiger cuz teching T4 doesnt give you a good tank vs everything.
OKW also can't beat USF in early, they also stay in one spot with med truck with few points and try to do something while USF overwhelm them with resources income, map control.
Well, all axis factions depends on early infantry warfare, positioning and defending, they don't have early inf wrecker like T-70/M20/AA HT so all depends on early BO
What you describe in your strat guide is what actually 95% people do, so you didn't discover anything
One of the best USF Commanders! I have used it in 95% of my games, mostly because it encourages more aggressive play.
Grenadier spam is honestly more annoying to counter than the Sniper
If you think that you do not have enough units to pull off a big offensive, or that it may be a risky move, then consider harassing points with smoke and avoid fighting. This will ensure that your opponent feels pressured
since USF is outclassed in every form of indirect fire
Split your units and do not blob!
the Bulldozer Sherman, which is a good mobile Anti infantry vehicle.
It is not enough to just believe in the USF; a good player must be able to exert an unparalleled amount of pressure on their opponent and at the same time, know when to do it.
Well written guide overall, but I disagree on certain aspects of it.