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Game Name: EXPERTSVonIvan
Having now checked the team weapons, I have good news.
Every atgun, and all the static howitzers, and LEIGs, will gain fun stuff at vet2.
All the atguns and howitzers will gain a rotation bonus of 130% to 200% (depending on squad), to the power of the number of members (plus the team weapon) in their squad at the time they gain vet2.
So for instance a ZIS3 will gain a rotation bonus of 1.3^7 = 627% upon reaching vet2 with a full squad. If you hit vet2 with a less than full squad then it'll be less, and will never be increased either (without decrewing the weapon and vetting up again).
Sadly I was unable to play to my fullest potential this game as I was having lag issues, twitch issues, and the fact that your leig could speed run to the VPS.
So here are some other options which I'm gonna toss to the wind:
- Give it a special ability like CoH1's tank shock to suppress blobs
- Give a mine plow to allow it spearhead for other units.
- Give a blitz ability to help it briefly overcome it slow speed and flank or get out of trouble.
- Allow it to also fire smoke shells, giving it some much needed utility.
+1 to all these ideas
Churchill is bland, but on purpose with the extra HP, although it should have abilities that allow it to be useful, like it's doctrinal variants.
Good guide, but ultimately most of the problems with CoH2 are associated with the game itself being a performance hog and graphical nightmare. I probably have one of the best computer systems to date for playing CoH2 yet still experience occasional lag, graphical issues, and ram leaks.
As I've said before:
THE GAME NEEDS A BIG OPTIMIZATION PATCH AND IT NEEDS IT NOW
Cruzz(balance), Whiteflash(Map pool), Ciez(Balance), Neo(Balance), and anyone with a competent and unbiased mind for increased gameplay. Like I've said before, whoever works on this game should be forced to play it 5 hours a day, every day, for 2 months, then come back and say it's spectacular and should be the benchmark for any RTS game atm.