Totally, totally broken and insanely unbalanced.
Since you guys are comparing CoH to big titles, why cant CoH be more like Starcraft instead of LoL/Dota?
I'm pretty sure that's the way to go, not this MMO F2P thing...
I'm mostly comparing it to that due to it being free, unlike SC2.
because was FREE.
Which was a good thing.
Wow, a full server, big deal.
That doesnt mean that THQ was having a huge profit, because it wasnt, otherwise they wouldn't have closed CoH O and started developing CoH 2.
And I dont know any oficial numbers for CoH O players, maybe their servers supported just the amount of people that is playing coh 2 right now, maybe it was even lower, that is not a lot of people.
That's because CoHO had a short run and was a long-term plan game, like Dota2, LoL, Sc2, only problem was the timing of it's release, when THQ was going bankrupt, couldn't support it in the long term, and when SEGA took over they only wanted "short-term" plans that made them a quick return on their investment, thus CoH2 was released. CoHO's player-base expanded rapidly after a couple months of it's release, overloading servers, and acquiring numbers between 8k-10k, which is higher than CoH2 atm, which took over a year to acquire even close to that, which took CoHO only a couple months, sure there might have been very "small" balance problems, but eventually everything could've been even better.
That coho interface looks so overcrowded and crap
I disagree, it was actually the smoothest interface to use, unlike CoH2's, which is a lag-fest, this was optimized to perfection, and actually has pretty much a similar look to Dota2s, Sc2s, and LoL's interface. I personally loved it.