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Thread: Dealing with med trucks?16 Jul 2014, 00:42 AM
Build a .50 cal and set it up so he can sit there wasting money reinforcing while you keep shooting him to death. |
Thread: 1v1 - W/L ratios of top player15 Jul 2014, 03:37 AM
More aggressive early game factions = more wins when mismatched opponents. If your opponent is not on the same level as you, an early decisive engagement can skew the game in your favour much more readily than a slow late game burn of veterancy and stronger vehicles. In evenly matched games however in terms of skill, I'd expect any discrepancy to disappear. In: COH2 Balance |
Thread: Infantry Blobs15 Jul 2014, 01:55 AM
Au Contraire, here's an example of a game where I deliberately don't blob (except in like one instance of using cover with two squads selected) and counter an opponent who does nothing but blob up veteran volks, sturms and obers. I'm thinking about doing a detailed VOD that breaks this game down to explain all the decisions I made and the decisions my opponent made. In: COH2 Balance |
Thread: m8A1 Tactics15 Jul 2014, 01:32 AM
This unit is wonderful against typical defensive OKW infantry heavy play. In: Replays |
Thread: What happened to blizzards?15 Jul 2014, 00:15 AM
Blizzard adding depth to the game? Mind sharing what you are smoking? They force you to periodically change your playstyle. Both defensively and offensively. Defensively, your weapons teams are less effective. Poorly positioned teams will freeze unless you construct firepits or garrison them (in the case of mg's). Their line of sight is crippled and indirect fire units are less accurate. Offensively you have to be conscious of avoiding deep snow (which will make your freeze faster), avoiding frozen rivers which can break or affect mobility of your vehicles. This mixes up the game: if you were on the backfoot because your opponent has an established forward position, this gives you more opportunity to flank. Likewise, defensively you can prepare for blizzards with firepits, bunkers or by placing demo charges on ice. There's also "scorched earth" style tactics of destroying firepits that your opponent could use around strat points, which inattentive players (IE the people bitching about blizzards) will not notice and then constantly be struggling due to the cold. Abilities that increase unit detection are suddenly 100x more valuable during blizzards. Infantry Awareness/vehicle awareness/spotlight HT etc etc. They're still useful in summer maps and non-blizzard winter maps, but their utility is greatly enhanced when your vision radius is significantly reduced. Blizzard/Winter mechanics are one of the best additions of the game. Shame people don't fucking play around them and just bitch about how their infantry (which they repeatedly path through deep snow and never build fire pits or micromanage warmth) are dying. I mean fuck when firepits had 35 radius people still didn't fucking build them and then bitched that their units were slowed down. In: COH2 Gameplay |
Thread: Balance Wehrmacht vs. US14 Jul 2014, 23:54 PM
I'm going to play ostheer vs. USA. I haven't done it a single time since WFA came out. Get a sniper. Don't try and match riflemen with grens, use them as more of a supporting unit not a mainline unit. Stugs aren't a bad option, particularly if he goes captain tech for stuarts. It also helps with the m15 and any t4. Very cost effective counter to the Sherman. In: COH2 Balance |
Thread: Opinion on recent responds Relic made regarding War Spoil14 Jul 2014, 23:51 PM
Eh, blame the people who whined about the game being pay2win. Relic should never had added fucking bulletins in the first place. They knew enough to make them utterly insignificant for the sake of balance atleast. I'd be happier if I had the option of purchasing the commanders. No reason the two systems can't coexist. In: Lobby |
Thread: What War Spoils have you won?14 Jul 2014, 22:05 PM
Its obvious the only reason they implimented this system is to try stir up activity (i.e. force people to play more), not to actually be a good system of leveling up. They implemented because all the children bitched and moaned about PAY2WIN. In: Lobby |
Thread: Kubelwagen - What to Do With Scaling...14 Jul 2014, 22:00 PM
It was a light military vehicle. It was not armored. Even with a machine gun attached the kubelwagon was not a solitary, long range scout. The kubelwagon could be taken out with rifle fire. So, then exactly like how it is in game. In: COH2 Balance |
Thread: Vet 2 Rifle from start....14 Jul 2014, 15:16 PM
Make It a 1 cp ability imo. In: Lobby |
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