Or you could do what works for wehr since vcoh
yea, thats coh2 tho if you didnt notice yet. other rules. the whole support weapon thing doesnt really work in a 1v1 scenario when you do a single mistake with them.
didnt you notice that every game vs wehr or okw is basically the allied side pushing axis off and getting a light vehicle out. then axis needs to counter it quickly because if they dont, its gg.
especially volks need some AI love because your core infantry should be able to fight other core infantry.
and why the hell do tommies cost less to reinforce than grens? that makes 0 sense.
also, if youre in the need for facts, take a quick look at coh2 winrates. axis' winrates are substiantially lower in both 1v1 and 2v2, the modes that actually matter for balance design.