Wow this is an ignorant attitude. Are you seriously telling me that you like the idea that one side can ALWAYS win, given equivalent skill levels on both sides, so long as the game lasts more than 15 minutes? If you are, then what you're saying is that the complex balancing process that took place with vCOH isn't going to be repeated with COH2. I agree with the OP. Me and my COH2 teammates only play 3 vs. 3 or 4 vs. 4 games. I can't be bothered to play 1 vs. 1, because a lot of the fun of this game is playing with friends on the same team, and coming to their aid or receiving their assistance in a tight spot. There's no other gaming experience I enjoy as much as putting on my headset, skypeing into a group call with one or two or even 3 friends, firing up COH2, having a short briefing on who's going what faction, coordinating possible complementary commanders, and hearing the background chatter as I push on towards my objective, while overhearing their triumphs and setbacks on the battlefield, or an urgent call for reinforcements at a decisive turning point in the match. It's like you're a tank commander and you're overhearing the cries of triumph or destruction of your comrades in real time.
If you kill the inherent balance of the sides, you're killing the entire game as far as a huge number of COH2 players are concerned, 1 vs. 1 or even 2 vs. 2 notwithstanding.
Im not saying that i like it, im trying to say that is
nigh impossible to balance these gamemodes because of existing balance issues multiplying with each player more in the game. Balancing 1v1 is not that easy already, and people demand perfect balance for 4v4's. As it is now (and probably will always be the case), its easy to stall and get into the lategame quickly. Which usually means Axis dominance.
Large teamgames might be fun for some people (they really arent to me, because they dont pose a personal challenge at all imo), but you cant expect Relic to try to balance these modes without screwing up the smaller gamemodes, that are driving the community here. We wouldnt be anywhere, if 1v1 / 2v2 tournaments and streams didnt exist. Barely anyone wants to watch 3v3 / 4v4 streams and the organization of such tournaments is a nightmare.
You could say that they should do seperate balance, but this would mean that it probably would slow down the balancing process, due to the lack of personnel. Remember, Relic is a relatively small studio and atleast they are trying to balance the important gamemodes. This comes with the consequence that larger, casual gamemodes are unbalanced. If i had the choice, id balance the smaller modes anyday.