Kubel no counter maxims anymore, that was like one of my easiest ways to counter a maxim. Like I could just walk up to a maxim with 1 kubel and pin it down then kill the gunner everytime
I play COH 2 because i want to have fun and the small balance and bug problems are not enough to drive me away. Imo, some people take games to seriusly. I think that this behavour is a little sick, but hey, thats just me... I will keep playing the game....
I experienced my minesweeper not being able to detect an M20 mine then when i send my tank over it got my panther's engine and im like wtf i just checked that spot.
Alright lets do the math. 2 shrecks cost 120 muni cause they are 60 each but for OKW they are 90 because they come with cold immunity which is somewhat good for late game cause all the firepits get destroyed and you dont want to waste 90 manpower for a firepit. So Relic can't make a single panzershreck worth 120 munis cause that is just wrong in every way.
I'd prefer a nerf of OKW rather than buff of all other factions. SImplest solution (although may have repercussions). Buffing three factions takes a lot of work, plus it could lead to power creep
give okw the 66% munitions back. IM TIRED OF SHREK BLOBS
make t34/85 non-doc
make priest non-doc
give usf elite troops equivalent to paras in t4 building
give usf pershing commander
buff zooks
buff Jackson pen
buff BARS
I'm cool with all that stuff up there but muni income you are seriously overdoing it. The reason you always see shrecks blobs is because OKW dont have anything to spam all their ammo into except mines. If the LMG upgrades need to have a price then they have something to sink their ammo into. If I couldn't get LMG upgrades as ostheer as a way to throw away all my muni I would probably be spamming pgrens with shrecks right now. And stuka is also one of the easiest things to avoid in the game.
Agreed, at present the OBK are fantastic in larger team games and I don;t believe it's just late game - they seem to be more than capable at all tiers of the game, in fact I think in team games they are particularly difficult early game too with their Kubels and sturm-pios (I actually think sturm pios were much better balanced last patch thought to be fair)!
As suggested on a recent thread and earlier in this one, Relic needs to strongly think about imposing some more balanced multipliers/penalties to BOTH factions for balance in 3/4-a-side games.
Kappa they nerfed sturmpios they didn't buff them. READ PATCH NOTES