Second, riflemen falling behind other infantry units veterancy wise, this is the point that in my opinion might have more truth to it but it's not the veterancy that is the problem (although a buff on it even if small would help) it's how useless the BARs are, In all my USF games I have purchased BARs maybe in 5% of them. They are basically a worse version of the flamer you can get in the Elite infantry commander, flamers are the equivalent of what BARs were in CoH1, they allow for agressive play with riflemen. If I were to make a big change it would be in them, make them cost more but have a much bigger impact.
Imo: Its not that Bars are useless, its just that you have an other option way way way better,
Flamers.
Pros:
- Aoe damage
- Can instakill low health Entity
- Ignore reduce receive accuracy stat
- 20 Range, Same efficiency at min and max range ( This is huge )
- Nullify cover ( +Bonus damage against garrisoned units )
- Flamers love clumb up units ( and this is not fixed yet )
- No more explode ( Can explode only if 1 entity remain )
- Come in a doctrine where every ability is usefull ( at least for me )
- Can clear mines / S-mines
- Can damage structures ( ex Bunker, Trucks )
- Can Shoot through Fog of war with G-click
- No need to go in the Base to equip them, just buy them in your territory and wait
Cons:
- Cannot shot on the move ( thanks god )
This is why Elite rifleman company is chosen, a lot
Its only my opinion.