| I won   | 
| Steam Alias: <CoW> Dead By Dawnsteamid/76561198013263331
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| Opinions opinions, i don't care about those. I am looking for facts, Playstyles, inspiration, knowledge and care.
 Because with those i make my own opinion.
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| SO i tried the advice given in this thread. Have to say its a pretty nice build order.
 Three RE
 Two Inf Sqd
 Captain
 Stuart
 Bazookas/ BARS
 Two Assault Engis FLames and BAR
 into m10/ Dozers
 
 Works fine so far...
 
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| I have a problem with this: 'To encourage and diversify builds we have decided to move the HMG to the HQ' 
 Ok so lets say for instance steppes, I would like to have a foothold on the island.
 
 If i start with three inf squad as USF i encounter probably 2 mg's and a kubel before i even enter the island. No smoke whatsoever available yet. So i try counter by flanking and get supressed by kubel or second mg and retreat. I'm not saying is impossible to win this engagement but come on, why do you diversify a faction which already had an mg available within a short time but not give the countering faction a similar option.
 
 The other option is to wait a little more until I have some squads and then attack from a couple of sides with teammates. this usually works but german already gained a lot by  then.
 
 And the Lolifyed RE strat? Come on. Seriously a RE already vapours when u wink at it. Even in cover. Though ill try it.
 
 I'm going to try all the tips given in this thread about m10's etc. But it worries me a bit that my favourite faction has been set back minutes while it suposed to be the early game dominator.
 
 
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| I like kv-1 ^^ |