Have a look at the size of infantry in both games, in vcoh they are tiny and you get to see a much larger portion of the map. In coh 2 it seems like you are looking through a keyhole, this really frustrates and stops a lot of possible attack avenues.
The infantry are the same size.
There are differences in terrain, but the camera pretty much the same.
Here's a direct comparison:
To get a better example, try saving those two images and use preview software, or open them up in their own browser tabs and quickly flip between them. The infantry are pretty much the same.
If you want, I can see about digging into more comparison images. I can even try plotting out the perspective on the images to see if there have been any changes in the camera tilt and such.
There is something different, but camera height and zoom isn't one of them. There may be other differences, such as focal length changes. Changes in focal length, along with positioning of the camera can make certain objects the same size, but.
Also the default terrain height for CoH2 might be different than CoH1.
Lastly, the focus (center) of the CoH2 camera is in the middle of the screen. However, because the UI covers up a large portion of the bottom of the screen, it means that the center of the play area is moved up, but now it's offset from the camera center.
Other gameplay aspects, like movement rates and ranges also can skew your perception.
Like you, I thought that the camera height was different, but I made sure to check exactly back in the beta to make sure. It is not.