I think the first patch of Commanders should have been free, but any later ones would have been fine as paid.
The first new commanders in any design scheme will always be made with any current deficiencies in the balance scheme in mind, as such they serve to shore up or make the current game more interesting in case it's getting stale. And let's face it, it has been getting stale.
They just need to go and make the multiplayer free to play already, and give their fans this early DLC free for buying up front.
If you need a monetary motivation. Well, no one buys DLC for a mutliplayer game that no one plays. You need both older dedicated players as well as new blood to maintain a good community.
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Thread: New Commanders / Units discussion 24 Sep 2013, 02:05 AM
In: COH2 Gameplay |
Thread: Hey Relic22 Sep 2013, 18:51 PM
To be frank though, I've been following CoH since the CoH1 beta and even back then, people were asking for them to pull back the camera. I do agree that there are a lot of other subtle, and not so subtle, changes to the game that make the view seem smaller. Even Truesight can make the view seem smaller, since you're limited in what you can see, the world seems more compressed since you don't know what's behind that hedge. In: COH2 Gameplay |
Thread: AT Grenades too effective 22 Sep 2013, 14:33 PM
Only problem with canceled infantry AT from going out of range is that it becomes much too difficult to land grenades, or any infantry based AT. The grenade/faust lock on allows for infantry, hiding behind a bush, to ambush with AT as the vehicle speeds by. A full speed vehicle going by is surprisingly fast, and the wind up animation takes too long to actually throw. Penal battalions with AT grenades would be too much. Not only is that too many abilities on one unit, it also allows them to AT nade, then satchel charge on a vehicle blow it up. In: COH2 Gameplay |
Thread: T-34S FOR EVERYONE!22 Sep 2013, 05:30 AM
Basically a reverse German strat. Soviet players went straight for fuel, ignoring VPs early. Then, out come the T-34s. Still good use of combined arms, but the T-34s never stopped being built to replace losses. There were always more T-34s coming in at all angles to stop even concentrated pushes. By the end, even the Germans got in on the T-34 action with 1-2 capture T-34/85s. Although some weird attack move mistakes and blobbing really hurt them. I ended up with 4 or 5 T-34/76s at one point, and one was at vet 3, another 2 were at vet 2. So, T-34S FOR EVERYONE! In: Replays |
Thread: Hey Relic21 Sep 2013, 19:03 PM
Yeah, but if you check the two screens I posted, the UI size between CoH1 and CoH2 are also pretty similar. I do think Relic completely missed the ball on updating their UI sensibilities. They went with a skeoumorphic design that doesn't really add that much more charm to the game, while taking away a lot of functionality. I was also responding to a very specific argument that people make, which was the camera height/zoom. I just wanted to prove to people that this was false. But understandable, it does feel like it is closer, but feelings can lie. In: COH2 Gameplay |
Thread: the GOOD about COH221 Sep 2013, 18:47 PM
Oh! The veterancy change to give and receive damage. A great change to help even out the playing field and allow late purchase infantry to have a chance to gain vet. Same for weaker vehicles and guns. In: COH2 Gameplay |
Thread: Spotting Scope on Elephants21 Sep 2013, 18:39 PM
Keep in mind, Head On for an Elephant often means you're still half-way across the map while it's still firing at you. And in team games, there could be multiple Elephants, as well as other tanks. For as much as some Germans hated immediately losing their tanks to SU-85s, which doesn't happen that much lately, imagine losing it to things half-way across the map. Then again, they're finding their hatred for the ISU-152 and IS-2 since they were buffed to be useful in the very late game. In: COH2 Balance |
Thread: the GOOD about COH221 Sep 2013, 16:59 PM
I like the light vehicle use in the mid game, even if that mid game can be a bit short lately. It's still nice to see things like Scout Cars, Armored Cars, and more. I also really like the way planes work, especially now with the new loiter mechanics. Although AA could use tweaking, the whole thing given time is becoming a great mechanic. In: COH2 Gameplay |
Thread: Hey Relic21 Sep 2013, 16:41 PM
The infantry are the same size. There are differences in terrain, but the camera pretty much the same. Here's a direct comparison: ![]() ![]() To get a better example, try saving those two images and use preview software, or open them up in their own browser tabs and quickly flip between them. The infantry are pretty much the same. If you want, I can see about digging into more comparison images. I can even try plotting out the perspective on the images to see if there have been any changes in the camera tilt and such. There is something different, but camera height and zoom isn't one of them. There may be other differences, such as focal length changes. Changes in focal length, along with positioning of the camera can make certain objects the same size, but. Also the default terrain height for CoH2 might be different than CoH1. Lastly, the focus (center) of the CoH2 camera is in the middle of the screen. However, because the UI covers up a large portion of the bottom of the screen, it means that the center of the play area is moved up, but now it's offset from the camera center. Other gameplay aspects, like movement rates and ranges also can skew your perception. Like you, I thought that the camera height was different, but I made sure to check exactly back in the beta to make sure. It is not. In: COH2 Gameplay |
Thread: Spotting Scope on Elephants21 Sep 2013, 13:32 PM
I'm actually a Soviet player that also wants to see the Focused Sight go away from the SU-85 as well. However, I would like to see options for getting that sight using units and abilities. Then they could roll back some of the other SU-85 nerfs. Snipers, for instance, start with the valuable flare ability. It's a huge area of extra line of sight, but it's balanced in that you can see the flare. Snipers have their own issues though. Soviets will also be getting more useful Commanders with recon flights. Overall, I dislike when there's too much line of sight that's easily obtained, especially when other units can make use of that extreme LoS. In: COH2 Balance |
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