Steam Alias: Chukonoku
Steam ID#: 76561198076231535
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: SNF S5 - First Quali Tourney Sign-ups27 Oct 2013, 03:54 AM
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Thread: Reducing Random Events25 Oct 2013, 15:54 PM
Well written. I´ve to say i agree fully with 2 and 3. Should molotovs/RG should act equal to cause a crit on flamer? Regarding N1 i can´t think of the complications on changing values. Shouldnt this mean it would also affect other troops such as team weapons or snipers? What about pios vs engineers? In: COH2 Balance |
Thread: KV-8 is OP24 Oct 2013, 13:21 PM
Flame arty melts ice? In: COH2 Gameplay |
Thread: Elefants20 Oct 2013, 10:32 AM
Button + IL2. He wont escape. On the video i feel he could had escape or at least dodge some of its damage. What Tengen said + you can always use infantry to force it to turn around. In: COH2 Gameplay |
Thread: Unused abilities18 Oct 2013, 17:29 PM
Trip wire flare kills a model ?? TIL In: Lobby |
Thread: Proposal for gameplay: Hold Fire buttons for everyone18 Oct 2013, 00:19 AM
+1 You have my vote In: COH2 Gameplay |
Thread: Help: dealing with Assault Grens 2v216 Oct 2013, 19:27 PM
keep you conscripts together, it hurts your capping, but you can have one unit cover the other, so if the assgrens charge one of the squads you can pull it off to shoot at the assgrens while your other cons run around in circles or whatever So a 3-4 CON (720-860MP) to fight a 2-3 AssG (640-960MP). I think im still losing on a 3Cons vs 2 Ass since i mostly have to fight in cover (no molotov) and he can charge n use the grenades. A scout car will turn them back. They don't have Faust right? Your scout car should be free to sit and pick them off. Remember, 2v2. As i said, the window of usefulness is kinda really low unless i open directly to T1.
I feel like you are talking as a 1v1 scenario. If i go for a T1-T3 god protects me if i dont do enough damage to delay his P4/Flak since im going to lack any AT besides nades. Unless i do a backtech to T2 for Zis. You could say i should rely on my partner for the AT but it adds a layer of complexity (im basically pure AI n he should be heavy AT) which ask for a heavier coordination rather than if they went with any other commander. For people who has the commander: does it really work a 2 AssG to AC since it´s almost the same cost as a 3/4 pio opening to T2? In: COH2 Gameplay |
Thread: Help: dealing with Assault Grens 2v216 Oct 2013, 13:22 PM
First of all, i considered myself somehow skilled but far from being too good http://www.coh2.org/ladders/playercard/steamid/76561198076231535) Lately i have been quite against the ropes while facing Player1 "Normal" T1 + P2 "AssG" to fast T2. Consider this before: you don´t know what commander your opponent will choose so opening with T1/T2 from the beggining may narrow your options heavily. But if opening with either Tier is the "best" approach i should give it a chance. I may answer myself this but i want other opinions. PLUS, considering the maps would be great (not the same playing Karkov to Moscow). I dont want expect a "you win by doing this" but "this should be your aproach while facing them". **Opening up with either T1/2 will give early map control to the opponent mostly. 1- Going T2 maxim spam. 2- Going T1 with Penals/Sniper/Clown car. Option 2 n 3 i found them really not reliable due to sniper not being able to do enough damage to retreat them (5man squad pushing forwards as "Pgens") n Clown car has a really low window gap to be useful. **You start with a common 2 conscripts n you see what the opponent has. 3- Retreat engineer n proceed to options 1/2. 4- Proceed to keep playing as if it was any other doctrine. 1-2 more conscripts, molotov > T1/T2 or doctrinal units. Problem with this is 2 AssG (640mp) > 3 Cons (720mp) + Invesment of molotov. PD: yep i know i should probably use when possible houses. PD2: since i dont have the commander i can´t "test" what i found complicate of using them. In: COH2 Gameplay |
Thread: Games take too long to find?12 Oct 2013, 23:02 PM
The most you have to wait is always 5mins. Around min 3-4 i tend to play with players with a difference of 1000+ rank. In: Lobby |
Thread: Balancing should be done first in 4vs4 then downward11 Oct 2013, 22:56 PM
Someone said Voidrays? Adjusting resources n cap may or not prove to be a solution. In: COH2 Balance |
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Latest replays uploaded by elchino7
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