We still have panzerfusilier spam/blob. I guess they are still great.
Only drawback now is that they just have to be a more careful about Katys.
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Panzerfüsilier's over preformed before, Broken now24 Jul 2014, 18:21 PM
In: COH2 Balance |
Thread: Katyusha seriously need a nerf24 Jul 2014, 18:17 PM
He pulls out a tank to rep > close up with Stuka > kills crew, tank or both. In: COH2 Balance |
Thread: July 22 Patch Notes24 Jul 2014, 01:42 AM
The only thing good about this is that people are going to blob less. Hmmm...Nope, people are still going to blob. In: COH2 Gameplay |
Thread: Proposal to increase the number of weapon slots for Rifles24 Jul 2014, 01:32 AM
Alright... based on the feedback how about this then? Reduce it to 3 weapon slots. You can only purchase 2 weapons. Basically like most of the other infantry squads in the game. In: COH2 Gameplay |
Thread: Action Items: Balance Feedback Required!23 Jul 2014, 22:26 PM
Nice seeing this kind of posts. 1- I would rather see them being added to the main building (T0). They can be priced as normal Riflemen but would take more time to field. Or passive increase of XP gained. Or leave them as they are now. 2- Support weapons: 1v1 and 2v2 i´ve never had a problem against maxims (mortars and zis guns are fine). I´ve been voicing this for a while: make the crew reman and aim faster after getting the gunner killed. If we can have a manual option to reload this would be heaven. If you want to make it less assymetrical, give maxims 5men, spread them out just like MG42, give them also their retreat teleportation, increase a bit width range and increase setup time. 3- While just reducing long range damage somewhat is an option, I do think it could be interesting if the LMG damage was made to spread damage on the entire enemy squad instead of focused on a single model. Right now a big part of the power of LMGs is that they will very quickly snipe off members from the enemy squad, forcing shorter range troops to just run away because having half a squad in melee doesn't really help them. Spread the damage out and you'll instead have a much larger though lower health squad coming into melee instead, which could actually do something. It would also make MGs a bit more efficient against LMG blobbing, because right now the gunner just gets instakilled in a row because all the fire is focused on him due to him being the most forward member of the MG squad. In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 21:59 PM
Precision strike against Howitzers...ñom ñom ñom. Damage is going to be reduce and cooldown increased. In: COH2 Gameplay |
Thread: WC51 Nerf?23 Jul 2014, 16:37 PM
@Brachiaraidos i´ve already said it: call in > teching. One locks you into a AI tier, theres no "risk" on making dodges, just a commander choice. Also, you just want to close up with flamer once you know you already force the retreat or the squad is so low in health that if he faust, he might get wiped. For that reason a higher dps at range is better (something that penals and CE lacks). Finally, the 50mp + 5fuel you are paying also accounts for the "free" engineer inside. In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 16:26 PM
Aren´t the 10 muni nades a bit to cheap now with this new munition income ? In: COH2 Gameplay |
Thread: Vet 5 system for all factions?23 Jul 2014, 16:02 PM
I would rather improve/tweak some of the vet abilities of OH/SU. Also, giving some non so popular units some extra abilities with vet shouldn´t be bad. Right now i can think of Penals, Su76, Brumbear, 250 HT, Osstruppen. In: COH2 Gameplay |
Thread: WC51 Nerf?23 Jul 2014, 04:43 AM
Teching cost and timing vs call in In: COH2 Balance |
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