While imaging new abilities is something i took in mind, i want if possible focus first of things that are possible to do now by just taking mechanics which are already in the game.
For example:
-Adding new members to partisans ala RE
-Medic ability for HT (similar to ambulance). Should be disabled if upgraded with flamer*
*This needs a new overhaul. Timing, price and/or performance.
Something that i didn't mention on the first post, is that all veterancy tree on the new WFA (buff and abilities) seems to be had been thought better than vanilla factions.
I guess is the incoming revamp of the factions we might expect a change, meanwhile here we can give some ideas.
I'm actually surprised that people think OKW are the strongest in 2v2. Finally found someone who plays allies to AT with (as double soviet) and we fought primarily OKW and were consistently kicking the shit out of them. That being said, our one loss of 7 games occurred when they got a stuka out.
Wait till you get a proper ELO, wait till you have 20games at minimum with your partner.
Excellent we have the stats of all early game vehicles in this post. Although, I found it odd that the Scout car still beats the kubelwagen even though the kubelwagen's dps is significantly bigger.
Yep, same experience. Try to face it couple of times 1on1 and you lose (plus mostly you will have a squad inside M3). BUT you don't have to be afraid to use it to finish off a damaged M3 and chase it.
probably, dmg per shot and accuracy at range plays a huge role. plus m3 has abit more armour to resist rifle fire so m3 still has the edge over the kubel on the offense.