Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: USF and mobile rocket artillery24 Sep 2014, 20:04 PM
T4 static artillery ? In: COH2 Balance |
Thread: Don't mess with MG4224 Sep 2014, 19:40 PM
See and read again. http://www.coh2.org/topic/24602/don-t-mess-with-mg42/post/221319. Regarding your 2nd post, i'm not stating by any chance that the video is wrong or showing OPness of MG42. The unit is fine and like any other MG would like to see a remanning of the MG a bit faster and some other features (such as being able to set a particular window to fire from and manual reload). Since it seems it is a bit difficult for you to understand i would say it again: -It is WORTH the risk of reloading to use the incendiary munition since the performance increases by a LOT. Double DPS and chance to pen med vehicles and kill easily light vehicles or finish off light tanks. -The difference on performance is not appreciable when using the DHSKA, therefore you are just as well not using the ability. The time spent reloading is far way more useful spent on keep shooting at it's target. -We are not discussing unit performance rather than vet ability performance, therefore your post is useless Penetration 2.5/2.0/1.5 APR provides 3x penetration 7,5/6/4.5 NO increase on DPS. vs Penetration 2.2/1.8/1.4 IR 19.8/16.2/12.6 Double damage from 4 to 8/10* (Dhska is 10) Therefore dps is double both against infantry and light vehicles. *The AI graph shows 8 but the AT part shows 10 PD: keep trying... In: COH2 Gameplay |
Thread: IS2 vs Infantry24 Sep 2014, 18:39 PM
Tiger is more RELIABLE to do damage to infantry and armor. IS2 is unreliable to do damage against infantry (specially on the move and at distance) cause it either hits or miss, both, by a LOT. To OP: what would you expect if you faced a tiger at point blank range with a blob of units? In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 18:25 PM
No, people who should be able to talk about balance are the ones who UNDERSTAND how the game works, being able to put that in practice is another subject. From your posts it seems you don't, and you are discussing a "strat" which don't work to someone who has already try and figure it out what works or not by putting it out on practice. __________________________________________________ Supression: as someone has already suggested, what about increasing the time it takes to start to "heavily" supress? Because either the MG by itself has the capability of supressing without being static, or a small amount of supression and then normal MG has the chance to do so, and/or the icon doesn't pop up correctly at the time the Kubel starts supression and/or theres a bug. In: COH2 Balance |
Thread: Ost Mines24 Sep 2014, 18:08 PM
It's 60muni. Little reminder that it takes 10s/4 (for each model building them). You get 4 patches for each patch built. I would say that a huge 16patch is inneffective but a single 2,5s patch is effective, specially if built on a retreat path. In: COH2 Balance |
Thread: Don't mess with MG4224 Sep 2014, 16:55 PM
Whoever tried to use the Dhska knows you are just better using the normal munition than the ability. When you use the APR you know you are gonna deal a huge amount of damage, even at light tanks (T70-Stuart). It's worth risking a reload. I have yet to see Dhska killing a Luch. In: COH2 Gameplay |
Thread: It's time to nerf OKW late game24 Sep 2014, 16:42 PM
You can filter the user by his id (check number on his profile) and then use the key word "uninstall". In: COH2 Balance |
Thread: Ost Mines24 Sep 2014, 01:44 AM
It's fine, but defusing them should be faster. You plant 4, and you get a huge field, defusing them with a minesweeper really takes a long time. PD: put it on retreat paths, profit ![]() In: COH2 Balance |
Thread: Fix Mein Kübelwagen!24 Sep 2014, 01:31 AM
No, you don't. If you had use the Kubel, you would know you can deal with M3 with Kubels. It doesn't allow mistakes (like taking early damage) or getting flanked. That is why you should check the enemy base for his teching. In: COH2 Balance |
Thread: USF paratrooper upkeep too high?24 Sep 2014, 01:25 AM
Get a captain, get 0.5 armor. Get LT, get accuracy buff...working as intended Kappa. In: COH2 Balance |
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