Wombo combos i can think about.
Shocktroops + Guards + Double T3485 + IS2 + IL2 Sturmovik
Shocktroops + Vehicle Crew Repair + 2x T3485 + ISU152 + Bombing Strike
Panzer Tactician + Hulldown + Pak43 + Tiger + Bombing Strike
Panzer Tactician + Recon + Spotting scope + Tiger + Bombing strike
Panzer Tactician + Sprint + Strafin Run + Tiger + Bombing Strike
MHT + Recon + Pak43 + AT strafe + Stuka
Dodge + IR Pathfinder + Paratroopers + AT gun + P47
Elite Rifle + Rifle F. Def + 1919s + White Phosphorus + E8
MG34+ JLI + Infiltration Grenades + Pak43 + Zeroing Artillery
MG34+ Infiltration Grenades + PF + Assault Artillery + JT
Profile of elchino7
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Command system improverments7 Nov 2014, 18:16 PM
In: COH2 Gameplay |
Thread: Heavies vs mediums - unfair and stagnating the meta7 Nov 2014, 15:09 PM
Allies A.I. OP, plz nerf. In: COH2 Gameplay |
Thread: Strongest 1v1 Faction this Patch (October 2014)7 Nov 2014, 15:05 PM
This ones? https://docs.google.com/spreadsheets/d/1XLuYfjWA8PZnTWpaajdNtUGXmHYTaYPZN393Nxq5bQo/edit#gid=0 I would love having some AT stats, since it's not the same going random rather than going maxim + snipers ISU wombo combo. While 3v3+ is land of the axis, on 2v2 which map and combination of factions plays a huge role. With the current fix positions maps and 4 vetoes: Top choice: Double SU, Mix Axis and Double OKW (depending on map and combination of opponents faction) Workable: Mix Allies Hipster: Double USF and OH In: COH2 Balance |
Thread: Strongest 1v1 Faction this Patch (October 2014)7 Nov 2014, 14:41 PM
Let's look at the match ups: USF vs OH: play aggro, don't stop the pressure. USF vs OKW: survive Kubeljesus truck push. Get wipes or get screwed on lategame. OKW vs SU: if it's not T1 you are fine. If it's M3, don't screw early on with your Kubel. If it's snipers, prepare for a stressful match. OKW vs USF: relax. Just don't make stupid mistakes. SU vs OH: balanced. SU vs OKW: you better play with call in tanks. OH vs USF: you better have a nice micro and good support weapon control. OH vs SU: balanced. If i could vote, it would be SU and OKW. There's enough reason to either say one or the other. In this case i voted for SU. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta7 Nov 2014, 14:17 PM
Check my playercard and tell me i don't have a clue. Specially when i almost always go with Guard Motor (ISU gets boring and i never liked the IS2). Without Mark vehicle (Armored Assault) 85s lack extra punch to knock down heavies without taking possible casualties. Bringing them one by one with the PPSH/Radio intercept one, lacks the shock value and you also don't have MV. IF you werent a blindfolded you would notice what i'm talking about. In: COH2 Gameplay |
Thread: Does anyone have hope?7 Nov 2014, 06:50 AM
1v1 In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta7 Nov 2014, 00:30 AM
Because there are other doctrines besides Guard Motor ? You can call in individual or double 85s without mark vehicle. Also why are you focusing on other abilities? If we consider mark vehicle, P47 and etc we can start considering AT strafe (Lighting), pak40 (TWP), better snare (faust, native with higher pen n range), better infantry AT, etc. I guess i'm going to put it more clear. Call ins > Stock tanks: performance and price effectiveness Heavies > medium: ease of use and micro requirement for results achieved.
Maybe i should have said it, why not make heavies slower either on max speed or acceleration. I wouldn't touch speed of light vehicles. In: COH2 Gameplay |
Thread: Luchs and 2226 Nov 2014, 17:57 PM
The problem is , is luchs OP or 222 completely shit ? Unit is fine, OH tech system is so-so. In: COH2 Balance |
Thread: Heavies vs mediums - unfair and stagnating the meta6 Nov 2014, 17:54 PM
On another subject, what about making a further difference on the speed and mobility of light, medium, heavies and super heavies. The difference between scout vehicles, light and medium is almost negligible. Same in relation between medium and heavies. In: COH2 Gameplay |
Thread: Heavies vs mediums - unfair and stagnating the meta6 Nov 2014, 17:48 PM
85s on themselves are not ridiculous. DOUBLE T34/85s with MARK VEHICLE are up to the same level as Tigers and IS2s. This thread is not focusing on Axis OP, Allies UP or Tigers as it seems you like to take the thread. Rather than: this is why the meta is boring and why it is harder to play with medium tanks rather than heavies/call ins. Theres a reason you'll see 90% of the time a match with a Tiger, IS2, ISU or T3485s. Ciez's thread focus on cost relationship between call ins and tier tanks. On this thread OP is trying to focus on micro requirement, risk and the disparity of possibilities on dealing with them. In: COH2 Gameplay |
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